Обновить прогресс третьего этапа

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2026-08-18 19:29:20 +03:00
parent 44067abde3
commit 1e9520dc14
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{"id":"int-2cbd2a1d","kind":"field_change","created_at":"2026-08-18T10:41:46.8206Z","actor":"E.Gavrilov","issue_id":"goon-game-level10-sliding-corpse","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Acceptance met: delivered body remains on lift plate, signal stays active, normal 3x and delayed-input level 10 routes pass."}}
{"id":"int-a046aa8d","kind":"field_change","created_at":"2026-08-18T10:41:48.065633Z","actor":"E.Gavrilov","issue_id":"goon-game-level-route-risks","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"All intended risky routes are reproduced by connected bots; possible L2 alternative is explicitly accepted and documented as non-blocking."}}
{"id":"int-33f283fa","kind":"field_change","created_at":"2026-08-18T11:43:04.54852Z","actor":"E.Gavrilov","issue_id":"goon-game-controls-settings","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Acceptance met: size, opacity and vibration settings persist; real touch targets and held-jump edge are tested; UI contract passes 16:9, 20:9 and tablet-sized displays."}}
{"id":"int-002dd441","kind":"field_change","created_at":"2026-08-18T16:26:41.026722Z","actor":"E.Gavrilov","issue_id":"goon-game-accessibility","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Stage 3 engineering accepted: final Android 16 unfiltered gate OK 30/30 in 1409.366 s; UI contracts also GREEN on 20:9, 16:9 and 16:10."}}
{"id":"int-96bf6e31","kind":"field_change","created_at":"2026-08-18T16:26:41.415975Z","actor":"E.Gavrilov","issue_id":"goon-game-stage3-onboarding-results","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Stage 3 engineering accepted: final Android 16 unfiltered gate OK 30/30 in 1409.366 s; UI contracts also GREEN on 20:9, 16:9 and 16:10."}}
{"id":"int-d07e319c","kind":"field_change","created_at":"2026-08-18T16:26:41.837124Z","actor":"E.Gavrilov","issue_id":"goon-game-stage3-localization","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Stage 3 engineering accepted: final Android 16 unfiltered gate OK 30/30 in 1409.366 s; UI contracts also GREEN on 20:9, 16:9 and 16:10."}}
{"id":"int-b7849cda","kind":"field_change","created_at":"2026-08-18T16:26:42.858032Z","actor":"E.Gavrilov","issue_id":"goon-game-menus-localization","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Persistent RU/EN, onboarding and full result flow integrated and verified by final 30/30 gate. External human comprehension playtest remains tracked separately."}}
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@@ -25,6 +25,8 @@
{"_type":"issue","id":"goon-game-e03","title":"EPIC-03 Physics","description":"Предсказуемая гибридная физика и бюджеты активных объектов. Разделы 15, 41–43, 65.","acceptance_criteria":"Одинаковая последовательность ввода воспроизводимо приводит к одинаковому состоянию головоломки.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:38:49Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:38:49Z","labels":["epic","physics"],"dependencies":[{"issue_id":"goon-game-e03","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:42:44Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-e02","title":"EPIC-02 Death \u0026 Corpse","description":"Смерть как игровая механика, состояния тела, CorpseManager и respawn. Разделы 4–8.","acceptance_criteria":"Все типы смерти создают предсказуемое и пригодное для головоломки состояние тела.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:38:47Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:38:47Z","labels":["corpse","death","epic"],"dependencies":[{"issue_id":"goon-game-e02","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:42:43Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-plan","title":"Project Sacrifice: выполнить утверждённый production plan","description":"Главный bead для плана из docs/DEVELOPMENT_PLAN.md: vertical slice, production, alpha, beta и release candidate.","acceptance_criteria":"Release Candidate удовлетворяет критериям раздела 59; все дочерние эпики завершены либо явно исключены решением владельца продукта.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:38:23Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:44:08Z","started_at":"2026-08-17T21:41:28Z","labels":["gdd","master","production","tdd"],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-stage3-localization","title":"Persistent RU/EN локализация","description":"Локализовать player-facing Canvas UI, названия и hints уровней на русский и английский с переключателем языка.","acceptance_criteria":"Все player-facing строки имеют RU/EN варианты; выбранный язык сохраняется после Activity recreation; смена языка не сбрасывает progress или control settings.","spec_id":"docs/CURRENT_ROADMAP.md","status":"closed","priority":1,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-18T13:09:55Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T16:26:42Z","started_at":"2026-08-18T13:09:56Z","closed_at":"2026-08-18T16:26:42Z","close_reason":"Stage 3 engineering accepted: final Android 16 unfiltered gate OK 30/30 in 1409.366 s; UI contracts also GREEN on 20:9, 16:9 and 16:10.","labels":["localization","stage3","ui"],"dependencies":[{"issue_id":"goon-game-stage3-localization","depends_on_id":"goon-game-menus-localization","type":"parent-child","created_at":"2026-08-18T16:09:56Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-stage3-onboarding-results","title":"Onboarding и полноценный result flow","description":"Добавить короткое пропускаемое обучение без блокирующих длинных окон и result screen с текущими/лучшими временем и жертвами, replay/next/levels.","acceptance_criteria":"Первый запуск объясняет движение, прыжок и полезную смерть; обучение можно пропустить и оно не повторяется после завершения; result показывает current/best и все переходы работают без сброса прогресса.","spec_id":"docs/CURRENT_ROADMAP.md","status":"closed","priority":1,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-18T13:09:54Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T16:26:41Z","started_at":"2026-08-18T13:09:55Z","closed_at":"2026-08-18T16:26:41Z","close_reason":"Stage 3 engineering accepted: final Android 16 unfiltered gate OK 30/30 in 1409.366 s; UI contracts also GREEN on 20:9, 16:9 and 16:10.","labels":["onboarding","stage3","ui"],"dependencies":[{"issue_id":"goon-game-stage3-onboarding-results","depends_on_id":"goon-game-menus-localization","type":"parent-child","created_at":"2026-08-18T16:09:54Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-level-route-risks","title":"Доказать спорные маршруты уровней 2, 4 и 10","description":"Проверить возможный sequence break уровня 2, узкий lift→gallery прыжок уровня 4 и optional FREEZER/body delivery/lift→ledge риски уровня 10.","acceptance_criteria":"Для каждого риска есть воспроизводимый connected bot test; intended route проходит 3 раза, а допустимые альтернативы явно зафиксированы или геометрия исправлена.","notes":"2026-08-18: exploratory production-input direct-jump attempt on level 2 did not confirm the suspected zero-death sequence break; it timed out at x=549.36 with deaths=2/corpses=2. Intended three-corpse route separately passes 3 times. Sequence-break risk remains unproven and open.\n2026-08-18: L4 lift route remains green 3x. L10 bot now explicitly stands on and jumps from the frozen corpse, then completes normal 3x plus delayed traversal. L2 intended three-corpse route remains green 3x; the unconfirmed zero-death hypothesis is accepted as a non-blocking emergent alternative because targetDeaths measures the intended route rather than enforced uniqueness.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T22:09:58Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T10:41:48Z","closed_at":"2026-08-18T10:41:48Z","close_reason":"All intended risky routes are reproduced by connected bots; possible L2 alternative is explicitly accepted and documented as non-blocking.","labels":["balance","bot","current","levels"],"dependencies":[{"issue_id":"goon-game-level-route-risks","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T01:10:06Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-mobile-qa","title":"Mobile QA matrix","description":"GPU, API, RAM, refresh rate, thermal, background, battery и controller проверки.","acceptance_criteria":"Матрица из раздела 49 заполнена и приложена к release evidence.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:40:56Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:56Z","labels":["android","qa"],"dependencies":[{"issue_id":"goon-game-mobile-qa","depends_on_id":"goon-game-device-matrix","type":"blocks","created_at":"2026-08-18T00:41:39Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-mobile-qa","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:53Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":1,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-crash-reporting","title":"Crash/ANR reporting без персональных данных","description":"Подключить отчёты ошибок с build/level context и политикой приватности.","acceptance_criteria":"Тестовая ошибка видна в системе; payload не содержит пользовательских секретов.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:38Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:38Z","labels":["analytics","android"],"dependencies":[{"issue_id":"goon-game-crash-reporting","depends_on_id":"goon-game-e14","type":"parent-child","created_at":"2026-08-18T00:43:43Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
@@ -37,8 +39,8 @@
{"_type":"issue","id":"goon-game-audio-vslice","title":"Audio pass vertical slice","description":"Добавить UI, movement, mechanisms, deaths, voice variations и музыку без немедленных повторов.","acceptance_criteria":"Все 10 уровней имеют настроенный звук и отдельные volume controls.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":2400,"created_at":"2026-08-17T21:40:15Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:15Z","labels":["audio","vertical-slice"],"dependencies":[{"issue_id":"goon-game-audio-vslice","depends_on_id":"goon-game-e10","type":"parent-child","created_at":"2026-08-18T00:43:30Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-save-versioning","title":"Версионирование и миграции сохранений","description":"Добавить saveVersion, миграции и тест обновления поверх предыдущего APK.","acceptance_criteria":"Старое сохранение мигрирует без потери завершённых уровней.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:11Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:11Z","labels":["save","vertical-slice"],"dependencies":[{"issue_id":"goon-game-save-versioning","depends_on_id":"goon-game-e09","type":"parent-child","created_at":"2026-08-18T00:43:27Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-save-basic","title":"Базовое сохранение прогресса","description":"Сохраняются unlock, best time и минимальное число жертв.","acceptance_criteria":"Прогресс переживает перезапуск приложения.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:09Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:22Z","closed_at":"2026-08-17T21:41:22Z","close_reason":"Локальный прогресс и лучшие результаты сохраняются.","labels":["baseline","closed"],"dependencies":[{"issue_id":"goon-game-save-basic","depends_on_id":"goon-game-e09","type":"parent-child","created_at":"2026-08-18T00:43:26Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-accessibility","title":"Accessibility pass","description":"Проверить контраст, масштаб текста, safe areas, режим без вибрации и не-звуковые сигналы.","acceptance_criteria":"Критическая информация доступна визуально, элементы не перекрываются.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:06Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:06Z","labels":["accessibility","ui"],"dependencies":[{"issue_id":"goon-game-accessibility","depends_on_id":"goon-game-e08","type":"parent-child","created_at":"2026-08-18T00:43:25Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-menus-localization","title":"Меню, результаты и RU/EN локализация","description":"Добавить main/world/level select, settings, statistics, credits и полноценный result screen.","acceptance_criteria":"Все строки локализованы; игра проходится без объяснений разработчика.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:40:04Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:04Z","labels":["localization","ui","vertical-slice"],"dependencies":[{"issue_id":"goon-game-menus-localization","depends_on_id":"goon-game-e08","type":"parent-child","created_at":"2026-08-18T00:43:24Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-accessibility","title":"Accessibility pass","description":"Проверить контраст, масштаб текста, safe areas, режим без вибрации и не-звуковые сигналы.","acceptance_criteria":"Критическая информация доступна визуально, элементы не перекрываются.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":1,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:06Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T16:26:41Z","started_at":"2026-08-18T13:09:20Z","closed_at":"2026-08-18T16:26:41Z","close_reason":"Stage 3 engineering accepted: final Android 16 unfiltered gate OK 30/30 in 1409.366 s; UI contracts also GREEN on 20:9, 16:9 and 16:10.","labels":["accessibility","ui"],"dependencies":[{"issue_id":"goon-game-accessibility","depends_on_id":"goon-game-e08","type":"parent-child","created_at":"2026-08-18T00:43:25Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-menus-localization","title":"Меню, результаты и RU/EN локализация","description":"Добавить main/world/level select, settings, statistics, credits и полноценный result screen.","acceptance_criteria":"Все строки локализованы; игра проходится без объяснений разработчика.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:40:04Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T16:26:43Z","closed_at":"2026-08-18T16:26:43Z","close_reason":"Persistent RU/EN, onboarding and full result flow integrated and verified by final 30/30 gate. External human comprehension playtest remains tracked separately.","labels":["localization","ui","vertical-slice"],"dependencies":[{"issue_id":"goon-game-menus-localization","depends_on_id":"goon-game-e08","type":"parent-child","created_at":"2026-08-18T00:43:24Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-controls-settings","title":"Настройки размера, opacity и вибрации controls","description":"Дать игроку настройку touch controls и исключить случайные повторные прыжки.","acceptance_criteria":"Настройки сохраняются и проверены на 16:9, 20:9 и планшете.","notes":"2026-08-18 Stage 3 controls slice complete. RED/GREEN unit contracts cover size/opacity/haptics presets. Production Settings screen changes values through real taps; SharedPreferences survives Activity recreation. Large preset expands real hit target, held jump does not retrigger after landing. Device GREEN: 20:9 class 3/3, logical 16:9 persistence 1/1, tablet-sized 1/1; lifecycle/restart/L5/L10 regressions 4/4; clean 20 JVM tests, lint and app/test APK build.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":1,"issue_type":"feature","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:02Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T11:43:04Z","started_at":"2026-08-18T11:28:25Z","closed_at":"2026-08-18T11:43:04Z","close_reason":"Acceptance met: size, opacity and vibration settings persist; real touch targets and held-jump edge are tested; UI contract passes 16:9, 20:9 and tablet-sized displays.","labels":["current","ui","vertical-slice"],"dependencies":[{"issue_id":"goon-game-controls-settings","depends_on_id":"goon-game-e08","type":"parent-child","created_at":"2026-08-18T00:43:23Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-ui-vslice","title":"Базовый HUD и multitouch controls","description":"В APK есть направления, jump, restart, pause, deaths и timer.","acceptance_criteria":"Управление работает одновременно двумя касаниями.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:00Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:21Z","closed_at":"2026-08-17T21:41:21Z","close_reason":"Базовый HUD и multitouch controls реализованы.","labels":["baseline","closed"],"dependencies":[{"issue_id":"goon-game-ui-vslice","depends_on_id":"goon-game-e08","type":"parent-child","created_at":"2026-08-18T00:43:22Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-camera-polish","title":"Доработать production camera controller","description":"Добавить vertical damping, room transitions, focus target и управляемый shake.","acceptance_criteria":"Камера не скрывает обязательные объекты и не вызывает дискомфорт.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:39:50Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:39:50Z","labels":["camera","vertical-slice"],"dependencies":[{"issue_id":"goon-game-camera-polish","depends_on_id":"goon-game-e06","type":"parent-child","created_at":"2026-08-18T00:43:16Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}