Исправить паузу после возврата в игру
This commit is contained in:
@@ -45,16 +45,26 @@ public final class GameView extends View implements Runnable {
|
||||
private final boolean completed;
|
||||
private final boolean playerAlive;
|
||||
private final boolean allDoorsOpen;
|
||||
private final boolean visiblyPaused;
|
||||
private final boolean inputActive;
|
||||
private final int levelNumber;
|
||||
private final long elapsedMilliseconds;
|
||||
private final float playerX;
|
||||
private final float playerY;
|
||||
private final int deaths;
|
||||
private final int corpseCount;
|
||||
|
||||
AutomationSnapshot(boolean completed, boolean playerAlive, boolean allDoorsOpen,
|
||||
boolean visiblyPaused, boolean inputActive, int levelNumber,
|
||||
long elapsedMilliseconds,
|
||||
float playerX, float playerY, int deaths, int corpseCount) {
|
||||
this.completed = completed;
|
||||
this.playerAlive = playerAlive;
|
||||
this.allDoorsOpen = allDoorsOpen;
|
||||
this.visiblyPaused = visiblyPaused;
|
||||
this.inputActive = inputActive;
|
||||
this.levelNumber = levelNumber;
|
||||
this.elapsedMilliseconds = elapsedMilliseconds;
|
||||
this.playerX = playerX;
|
||||
this.playerY = playerY;
|
||||
this.deaths = deaths;
|
||||
@@ -64,6 +74,10 @@ public final class GameView extends View implements Runnable {
|
||||
public boolean completed() { return completed; }
|
||||
public boolean playerAlive() { return playerAlive; }
|
||||
public boolean allDoorsOpen() { return allDoorsOpen; }
|
||||
public boolean visiblyPaused() { return visiblyPaused; }
|
||||
public boolean inputActive() { return inputActive; }
|
||||
public int levelNumber() { return levelNumber; }
|
||||
public long elapsedMilliseconds() { return elapsedMilliseconds; }
|
||||
public float playerX() { return playerX; }
|
||||
public float playerY() { return playerY; }
|
||||
public int deaths() { return deaths; }
|
||||
@@ -174,6 +188,7 @@ public final class GameView extends View implements Runnable {
|
||||
|
||||
public void setPaused(boolean value) {
|
||||
paused = value;
|
||||
if (value && screen == Screen.PLAYING) userPaused = true;
|
||||
pointers.clear();
|
||||
deriveControls();
|
||||
lastFrameNanos = System.nanoTime();
|
||||
@@ -1117,6 +1132,10 @@ public final class GameView extends View implements Runnable {
|
||||
screen == Screen.COMPLETE,
|
||||
player.alive,
|
||||
allOpen,
|
||||
userPaused,
|
||||
leftPressed || rightPressed || jumpPressed,
|
||||
level == null ? 0 : level.number,
|
||||
(long) (levelElapsed * 1000f),
|
||||
player.x,
|
||||
player.y,
|
||||
deaths,
|
||||
|
||||
Reference in New Issue
Block a user