Добавить доступный интерфейс этапа 3
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@@ -104,6 +104,16 @@ public final class GameStrings {
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if (russian()) return enabled ? "Вкл." : "Выкл.";
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return enabled ? "On" : "Off";
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}
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public String accessibilityTitle() { return russian() ? "ДОСТУПНОСТЬ" : "ACCESSIBILITY"; }
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public String textSizeSetting() { return russian() ? "Размер текста" : "Text size"; }
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public String textSizeValue(float scale) {
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return scale > 1f ? (russian() ? "Крупный" : "Large")
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: (russian() ? "Обычный" : "Standard");
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}
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public String highContrastSetting() { return russian() ? "Контраст" : "High contrast"; }
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public String highContrastValue(boolean enabled) {
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return hapticsValue(enabled);
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}
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public String back() { return russian() ? "Назад" : "Back"; }
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public String hudStats(int deaths, long elapsedMilliseconds) {
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@@ -224,6 +234,79 @@ public final class GameStrings {
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return step + " / " + total;
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}
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public String accessibilityStatus(int activeSignals, int totalSignals,
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int openDoors, int totalDoors, boolean playerAlive) {
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if (russian()) {
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return "Сигналы " + activeSignals + "/" + totalSignals
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+ " · Двери " + openDoors + "/" + totalDoors
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+ " · Доброволец " + (playerAlive ? "активен" : "возрождается");
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}
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return "Signals " + activeSignals + "/" + totalSignals
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+ " · Doors " + openDoors + "/" + totalDoors
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+ " · Volunteer " + (playerAlive ? "active" : "respawning");
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}
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public String levelSelectDescription(int unlocked, int total) {
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if (russian()) {
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return "Выбор уровня. Открыто " + unlocked + " из " + total
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+ ". Выберите открытый уровень или Настройки.";
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}
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return "Level select. " + unlocked + " of " + total
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+ " unlocked. Choose an unlocked level or open Settings.";
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}
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public String settingsDescription(ControlSettings controls,
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AccessibilitySettings accessibility) {
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if (russian()) {
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return "Настройки. Размер управления "
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+ controlSizeValue(controls.controlSizeIndex())
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+ ". Прозрачность управления "
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+ controlOpacityValue(controls.controlOpacityIndex())
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+ ". Вибрация " + hapticsValue(controls.hapticsEnabled())
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+ ". Размер текста " + textSizeValue(accessibility.textScale())
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+ ". Контраст " + highContrastValue(accessibility.highContrastEnabled())
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+ ". Назад.";
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}
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return "Settings. Control size " + controls.controlSizeLabel()
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+ ". Control opacity " + controls.controlOpacityLabel()
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+ ". Vibration " + controls.hapticsLabel()
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+ ". Text size " + accessibility.textSizeLabel()
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+ ". High contrast " + accessibility.highContrastLabel()
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+ ". Back.";
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}
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public String playingDescription(int levelNumber, int deaths, String elapsed,
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String criticalState, boolean paused) {
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if (paused) {
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return russian()
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? "Пауза на уровне " + levelNumber + ", " + levelTitle(levelNumber)
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+ ". Продолжить или вернуться к выбору уровня."
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: "Paused on level " + levelNumber + ", " + levelTitle(levelNumber)
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+ ". Resume or return to level select.";
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}
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if (russian()) {
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return "Идёт уровень " + levelNumber + ", " + levelTitle(levelNumber)
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+ ". Добровольцы " + deaths + ". Время " + elapsed + ". "
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+ criticalState + ". Движение влево и вправо, прыжок, заново, пауза.";
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}
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return "Playing level " + levelNumber + ", " + levelTitle(levelNumber)
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+ ". " + deaths + " volunteers. Time " + elapsed + ". " + criticalState
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+ ". Move left, move right, jump, restart, pause.";
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}
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public String completeDescription(int levelNumber, int deaths, String elapsed,
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boolean hasNextLevel) {
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if (russian()) {
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return "Уровень завершён. " + levelTitle(levelNumber) + ". Добровольцы "
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+ deaths + ". Время " + elapsed
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+ ". Выбор уровня. Повторить."
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+ (hasNextLevel ? " Следующий уровень." : "");
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}
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return "Level complete. " + levelTitle(levelNumber) + ". " + deaths
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+ " volunteers. Time " + elapsed + ". Level select. Replay."
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+ (hasNextLevel ? " Next level." : "");
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}
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public String levelTitle(int oneBasedLevelNumber) {
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return (russian() ? RU_TITLES : EN_TITLES)[levelIndex(oneBasedLevelNumber)];
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}
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