Добавить общую систему весовых объектов
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package com.projectsacrifice.game;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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import org.junit.Test;
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public final class PhysicalObjectStateTest {
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@Test
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public void authoredObjectPublishesStableMassGeometryAndRuntimeState() {
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LevelDefinition.PhysicalObject definition = new LevelDefinition.PhysicalObject(
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LevelDefinition.PhysicalObjectType.COUNTERWEIGHT,
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new LevelDefinition.Box(420f, 760f, 80f, 120f), 3);
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PhysicalObjectState state = new PhysicalObjectState(definition);
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state.velocity(120f, -30f).grounded(true).supportIndex(2);
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assertEquals(LevelDefinition.PhysicalObjectType.COUNTERWEIGHT, state.type());
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assertEquals(420f, state.weightedX(), 0f);
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assertEquals(760f, state.weightedY(), 0f);
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assertEquals(80f, state.weightedWidth(), 0f);
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assertEquals(120f, state.weightedHeight(), 0f);
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assertEquals(3, state.pressureMass());
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assertTrue(state.activatesPressure());
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assertEquals(120f, state.velocityX(), 0f);
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assertEquals(-30f, state.velocityY(), 0f);
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assertTrue(state.grounded());
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assertEquals(2, state.supportIndex());
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}
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}
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