Initialize Project Sacrifice backlog and source baseline
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# QA report
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Date: 2026-08-18
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## Automated checks
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- Clean Gradle build: `clean testDebugUnitTest lintDebug assembleDebug` — passed.
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- Unit tests: 8 passed, 0 failed, 0 skipped.
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- Device acceptance tests: 1 passed, 0 failed, 0 skipped.
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- Level 5 bot: completed the production level in about 8.2 seconds with exactly one death, one retained corpse, pressure-plate activation, door passage, two jumps, and goal contact.
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- Android Lint: no issues found.
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- APK archive integrity: all entries passed `unzip -t`.
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- Package metadata: `com.projectsacrifice.game.debug`, version code 3, min SDK 23, target SDK 34.
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- APK signature: v1 and v2 schemes verified; one standard Android Debug signer.
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## Device smoke test
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Environment: official ARM64 Android Emulator, Android 16 / API 36, 2400×1080 landscape.
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Verified:
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1. streamed APK installation returns `Success`;
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2. cold launch returns `Status: ok`;
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3. `MainActivity` remains visible and `RESUMED`;
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4. immersive landscape mode is applied;
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5. level-selection screen renders correctly;
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6. entering level 1 renders the HUD, character, goal, and mobile controls;
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7. holding the right control completes level 1;
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8. completion records best time/deaths and unlocks level 2 (`unlocked=2`);
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9. reaching spikes in level 2 increments the volunteer counter, keeps the corpse in the level, and respawns a live volunteer without resetting the scene;
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10. Android crash buffer remains empty after the corrected build and gameplay smoke tests.
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11. the level 5 acceptance bot reproduces the complete saw/body/plate/door solution on the same Android 16 emulator; its initial red runs exposed an unstable saw impulse, and the final run passed after the body delivery was corrected.
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## Distribution note
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The delivered APK is a debug-signed tester build. It is directly installable, but it is not intended for Play Store publication. A production release should use the publisher's private release keystore and a non-debug application ID.
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