Initialize Project Sacrifice backlog and source baseline
This commit is contained in:
@@ -0,0 +1,29 @@
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package com.projectsacrifice.game;
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public final class GameMath {
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private GameMath() {}
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public static float clamp(float value, float min, float max) {
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return Math.max(min, Math.min(max, value));
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}
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public static boolean intersects(
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float ax, float ay, float aw, float ah,
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float bx, float by, float bw, float bh
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) {
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return ax < bx + bw && ax + aw > bx && ay < by + bh && ay + ah > by;
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}
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public static float pingPong(float elapsedSeconds, float periodSeconds) {
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if (periodSeconds <= 0f) return 0f;
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double phase = (elapsedSeconds % periodSeconds) / periodSeconds;
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return (float) ((1d - Math.cos(phase * Math.PI * 2d)) * 0.5d);
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}
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public static String formatTime(long elapsedMs) {
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long totalSeconds = Math.max(0L, elapsedMs) / 1000L;
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long minutes = totalSeconds / 60L;
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long seconds = totalSeconds % 60L;
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return String.format(java.util.Locale.US, "%02d:%02d", minutes, seconds);
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,194 @@
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package com.projectsacrifice.game;
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import static com.projectsacrifice.game.LevelDefinition.HazardType.ELECTRIC;
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import static com.projectsacrifice.game.LevelDefinition.HazardType.FREEZER;
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import static com.projectsacrifice.game.LevelDefinition.HazardType.PIT;
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import static com.projectsacrifice.game.LevelDefinition.HazardType.SAW;
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import static com.projectsacrifice.game.LevelDefinition.HazardType.SPIKES;
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import static com.projectsacrifice.game.LevelDefinition.SwitchType.PRESSURE;
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import static com.projectsacrifice.game.LevelDefinition.SwitchType.TIMED;
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import static com.projectsacrifice.game.LevelDefinition.SwitchType.TOGGLE;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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/** Ten original vertical-slice puzzles with a one-mechanic-at-a-time learning curve. */
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public final class LevelCatalog {
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private static final float FLOOR_Y = 880f;
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private static final List<LevelDefinition> LEVELS = Collections.unmodifiableList(Arrays.asList(
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level1(), level2(), level3(), level4(), level5(),
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level6(), level7(), level8(), level9(), level10()
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));
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private LevelCatalog() {}
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public static List<LevelDefinition> all() { return LEVELS; }
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public static LevelDefinition get(int index) {
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if (index < 0 || index >= LEVELS.size()) {
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throw new IllegalArgumentException("Unknown level index: " + index);
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}
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return LEVELS.get(index);
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}
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private static LevelDefinition level1() {
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return level(
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1, "The Volunteer", "Reach the relic. Arrows move; the winged button jumps.",
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1920, 130, 760, goal(1690, 770), 0, 30,
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platforms(floor(0, 1920), ledge(640, 760, 230), ledge(1060, 690, 250)),
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hazards(), switches(), doors()
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);
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}
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private static LevelDefinition level2() {
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return level(
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2, "A Useful End", "The spikes keep every volunteer. Build a path from what remains.",
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2050, 130, 760, goal(1830, 770), 3, 55,
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platforms(floor(0, 2050), ledge(1180, 740, 240)),
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hazards(hazard(SPIKES, 610, 850, 260, 30)), switches(), doors()
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);
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}
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private static LevelDefinition level3() {
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return level(
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3, "Dead Weight", "Leave a body on the brass plate so the next volunteer can pass.",
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2050, 130, 760, goal(1810, 770), 1, 50,
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platforms(floor(0, 2050)),
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hazards(hazard(SAW, 565, 760, 92, 92, null, 0, -150)),
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switches(sw(PRESSURE, 540, 860, 150, 20, "gate", 0, 1)),
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doors(door(1110, 570, 78, 310, "gate"))
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);
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}
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private static LevelDefinition level4() {
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return level(
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4, "The Long Lift", "Touch the lever, then ride the moving platform to the upper gallery.",
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2200, 130, 760, goal(1960, 390), 0, 60,
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platforms(
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floor(0, 1500), floor(1820, 380), ledge(1660, 500, 540),
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moving(1040, 790, 260, 34, 0, -390, 5.2f, "lift")
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),
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hazards(hazard(PIT, 1500, 880, 320, 200)),
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switches(sw(TOGGLE, 520, 820, 72, 60, "lift", 0, 1)), doors()
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);
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}
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private static LevelDefinition level5() {
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return level(
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5, "Express Delivery", "The saw throws to the right. Deliver a volunteer to the distant plate.",
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2300, 130, 760, goal(2080, 770), 1, 65,
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platforms(floor(0, 2300), ledge(850, 800, 330)),
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hazards(hazard(SAW, 570, 760, 96, 96, null, 500, -700)),
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switches(sw(PRESSURE, 930, 780, 160, 20, "gate", 0, 1)),
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doors(door(1390, 560, 82, 320, "gate"))
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);
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}
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private static LevelDefinition level6() {
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return level(
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6, "Cold Comfort", "The frost makes a solid block. Use the frozen volunteer as a step.",
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2150, 130, 760, goal(1880, 500), 1, 65,
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platforms(floor(0, 1120), ledge(810, 590, 520), ledge(1430, 610, 570)),
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hazards(hazard(FREEZER, 690, 750, 100, 130)), switches(), doors()
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);
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}
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private static LevelDefinition level7() {
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return level(
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7, "Live Wire", "A fallen volunteer conducts the current and keeps the relay alive.",
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2150, 130, 760, goal(1930, 770), 1, 55,
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platforms(floor(0, 2150)),
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hazards(hazard(ELECTRIC, 650, 780, 110, 100, "power", 0, 0)),
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switches(), doors(door(1130, 560, 84, 320, "power"))
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);
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}
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private static LevelDefinition level8() {
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return level(
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8, "Borrowed Time", "The blue switch lasts five seconds. Keep moving.",
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2450, 130, 760, goal(2220, 600), 0, 38,
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platforms(
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floor(0, 900), floor(1510, 940), ledge(1980, 710, 470),
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moving(990, 770, 240, 34, 380, 0, 4.0f, "clock")
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),
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hazards(hazard(PIT, 900, 880, 610, 200)),
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switches(sw(TIMED, 560, 810, 90, 70, "clock", 5.5f, 1)),
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doors(door(1770, 560, 82, 320, "clock"))
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);
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}
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private static LevelDefinition level9() {
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return level(
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9, "Two Good Reasons", "The final gate needs weight and power at the same time.",
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2550, 130, 760, goal(2310, 770), 2, 80,
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platforms(floor(0, 2550)),
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hazards(
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hazard(SPIKES, 520, 850, 130, 30),
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hazard(ELECTRIC, 910, 780, 110, 100, "power", 0, 0)
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),
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switches(sw(PRESSURE, 510, 842, 160, 38, "weight", 0, 1)),
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doors(door(1510, 540, 86, 340, "weight", "power"))
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);
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}
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private static LevelDefinition level10() {
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return level(
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10, "The Last Procession", "Launch, freeze, conduct, ascend. Every lesson opens the last relic.",
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3100, 130, 760, goal(2880, 330), 3, 120,
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platforms(
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floor(0, 1880), floor(2140, 960), ledge(2420, 440, 680),
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moving(1840, 790, 250, 34, 0, -410, 5.0f, "lift")
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),
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hazards(
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hazard(SAW, 520, 760, 96, 96, null, 700, -240),
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hazard(FREEZER, 1110, 750, 100, 130),
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hazard(ELECTRIC, 1510, 780, 110, 100, "power", 0, 0),
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hazard(PIT, 1880, 880, 260, 200)
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),
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switches(sw(PRESSURE, 860, 860, 160, 20, "lift", 0, 1)),
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doors(door(2310, 310, 82, 570, "power"))
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);
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}
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private static LevelDefinition level(
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int number, String title, String hint, float width,
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float spawnX, float spawnY, LevelDefinition.Box goal,
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int targetDeaths, int targetSeconds,
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List<LevelDefinition.Platform> platforms,
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List<LevelDefinition.Hazard> hazards,
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List<LevelDefinition.Switch> switches,
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List<LevelDefinition.Door> doors
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) {
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return new LevelDefinition(number, title, hint, width, spawnX, spawnY, goal,
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targetDeaths, targetSeconds, platforms, hazards, switches, doors);
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}
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private static LevelDefinition.Box box(float x, float y, float w, float h) {
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return new LevelDefinition.Box(x, y, w, h);
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}
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private static LevelDefinition.Box goal(float x, float y) { return box(x, y, 86, 110); }
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private static LevelDefinition.Platform floor(float x, float w) { return new LevelDefinition.Platform(box(x, FLOOR_Y, w, 200)); }
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private static LevelDefinition.Platform ledge(float x, float y, float w) { return new LevelDefinition.Platform(box(x, y, w, 34)); }
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private static LevelDefinition.Platform moving(float x, float y, float w, float h, float tx, float ty, float period, String control) {
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return new LevelDefinition.Platform(box(x, y, w, h), tx, ty, period, control);
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}
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private static LevelDefinition.Hazard hazard(LevelDefinition.HazardType type, float x, float y, float w, float h) {
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return new LevelDefinition.Hazard(type, box(x, y, w, h));
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}
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private static LevelDefinition.Hazard hazard(LevelDefinition.HazardType type, float x, float y, float w, float h, String relay, float ix, float iy) {
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return new LevelDefinition.Hazard(type, box(x, y, w, h), relay, ix, iy);
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}
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private static LevelDefinition.Switch sw(LevelDefinition.SwitchType type, float x, float y, float w, float h, String id, float duration, int mass) {
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return new LevelDefinition.Switch(type, box(x, y, w, h), id, duration, mass);
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}
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private static LevelDefinition.Door door(float x, float y, float w, float h, String... ids) {
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return new LevelDefinition.Door(box(x, y, w, h), ids);
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}
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@SafeVarargs private static List<LevelDefinition.Platform> platforms(LevelDefinition.Platform... values) { return Arrays.asList(values); }
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@SafeVarargs private static List<LevelDefinition.Hazard> hazards(LevelDefinition.Hazard... values) { return Arrays.asList(values); }
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@SafeVarargs private static List<LevelDefinition.Switch> switches(LevelDefinition.Switch... values) { return Arrays.asList(values); }
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@SafeVarargs private static List<LevelDefinition.Door> doors(LevelDefinition.Door... values) { return Arrays.asList(values); }
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}
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@@ -0,0 +1,161 @@
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package com.projectsacrifice.game;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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/** Immutable, Android-independent level data. */
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public final class LevelDefinition {
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public enum HazardType { SPIKES, SAW, FREEZER, ELECTRIC, PIT }
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public enum SwitchType { PRESSURE, TOGGLE, TIMED }
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public static final class Box {
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public final float x;
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public final float y;
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public final float width;
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public final float height;
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public Box(float x, float y, float width, float height) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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public float right() { return x + width; }
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public float bottom() { return y + height; }
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}
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public static final class Platform {
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public final Box box;
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public final float travelX;
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public final float travelY;
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public final float periodSeconds;
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public final String controlId;
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public Platform(Box box) {
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this(box, 0f, 0f, 0f, null);
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}
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public Platform(Box box, float travelX, float travelY, float periodSeconds, String controlId) {
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this.box = box;
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this.travelX = travelX;
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this.travelY = travelY;
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this.periodSeconds = periodSeconds;
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this.controlId = controlId;
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}
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public boolean isMoving() { return travelX != 0f || travelY != 0f; }
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}
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public static final class Hazard {
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public final HazardType type;
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public final Box box;
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public final String relayId;
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public final float impulseX;
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public final float impulseY;
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public Hazard(HazardType type, Box box) {
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this(type, box, null, 0f, 0f);
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}
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public Hazard(HazardType type, Box box, String relayId, float impulseX, float impulseY) {
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this.type = type;
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this.box = box;
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this.relayId = relayId;
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this.impulseX = impulseX;
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this.impulseY = impulseY;
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}
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}
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public static final class Switch {
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public final SwitchType type;
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public final Box box;
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public final String signalId;
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public final float durationSeconds;
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public final int requiredMass;
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public Switch(SwitchType type, Box box, String signalId, float durationSeconds, int requiredMass) {
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this.type = type;
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this.box = box;
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this.signalId = signalId;
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this.durationSeconds = durationSeconds;
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this.requiredMass = requiredMass;
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}
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}
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public static final class Door {
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public final Box box;
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public final List<String> requiredSignals;
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public Door(Box box, String... requiredSignals) {
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this.box = box;
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this.requiredSignals = Collections.unmodifiableList(Arrays.asList(requiredSignals));
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}
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}
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public final int number;
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public final String title;
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public final String hint;
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public final float worldWidth;
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public final float spawnX;
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public final float spawnY;
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public final Box goal;
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public final int targetDeaths;
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public final int targetSeconds;
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public final List<Platform> platforms;
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public final List<Hazard> hazards;
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public final List<Switch> switches;
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public final List<Door> doors;
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public LevelDefinition(
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int number,
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String title,
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String hint,
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float worldWidth,
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float spawnX,
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float spawnY,
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Box goal,
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int targetDeaths,
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int targetSeconds,
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List<Platform> platforms,
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List<Hazard> hazards,
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List<Switch> switches,
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List<Door> doors
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) {
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this.number = number;
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this.title = title;
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this.hint = hint;
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this.worldWidth = worldWidth;
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this.spawnX = spawnX;
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this.spawnY = spawnY;
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this.goal = goal;
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this.targetDeaths = targetDeaths;
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this.targetSeconds = targetSeconds;
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this.platforms = Collections.unmodifiableList(platforms);
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this.hazards = Collections.unmodifiableList(hazards);
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this.switches = Collections.unmodifiableList(switches);
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this.doors = Collections.unmodifiableList(doors);
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}
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public boolean containsMechanic(HazardType type) {
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for (Hazard hazard : hazards) {
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if (hazard.type == type) return true;
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}
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return false;
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}
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||||
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public boolean containsMechanic(SwitchType type) {
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for (Switch item : switches) {
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if (item.type == type) return true;
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}
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return false;
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}
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public boolean hasMovingPlatform() {
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for (Platform platform : platforms) {
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if (platform.isMoving()) return true;
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||||
}
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||||
return false;
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,91 @@
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package com.projectsacrifice.game;
|
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|
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/**
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* Black-box playtest bot for the fifth level. It operates through the same input
|
||||
* flags used by touch controls and observes only player-visible session state.
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*/
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||||
public final class LevelPlaytestBot {
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||||
public interface Driver {
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||||
void startLevel(int oneBasedLevelNumber);
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void setInput(boolean moveLeft, boolean moveRight, boolean jump);
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GameView.AutomationSnapshot snapshot();
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void waitForNextDecision(long millis);
|
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}
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public static final class Result {
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private final boolean completed;
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private final boolean doorOpened;
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private final int deaths;
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private final int corpseCount;
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private final String diagnostic;
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||||
|
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Result(boolean completed, boolean doorOpened, int deaths, int corpseCount, String diagnostic) {
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this.completed = completed;
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this.doorOpened = doorOpened;
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this.deaths = deaths;
|
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this.corpseCount = corpseCount;
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this.diagnostic = diagnostic;
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}
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||||
|
||||
public boolean completed() { return completed; }
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||||
public boolean doorOpened() { return doorOpened; }
|
||||
public int deaths() { return deaths; }
|
||||
public int corpseCount() { return corpseCount; }
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||||
public String diagnostic() { return diagnostic; }
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||||
}
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||||
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||||
public Result proveLevelFive(Driver driver, long timeoutMillis) {
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||||
driver.startLevel(5);
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long deadline = System.currentTimeMillis() + timeoutMillis;
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boolean doorOpened = false;
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||||
int jumpStage = 0;
|
||||
int respawnsAfterSacrifice = 0;
|
||||
boolean wasAlive = true;
|
||||
GameView.AutomationSnapshot last = driver.snapshot();
|
||||
|
||||
while (System.currentTimeMillis() < deadline) {
|
||||
last = driver.snapshot();
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||||
doorOpened |= last.allDoorsOpen();
|
||||
if (last.completed()) {
|
||||
driver.setInput(false, false, false);
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||||
return new Result(true, doorOpened, last.deaths(), last.corpseCount(),
|
||||
"Level 5 completed by bot: deaths=" + last.deaths()
|
||||
+ ", corpses=" + last.corpseCount() + ", doorOpened=" + doorOpened);
|
||||
}
|
||||
|
||||
if (!last.playerAlive()) {
|
||||
driver.setInput(false, false, false);
|
||||
wasAlive = false;
|
||||
} else if (last.deaths() == 0) {
|
||||
driver.setInput(false, true, false);
|
||||
} else if (!doorOpened) {
|
||||
driver.setInput(false, false, false);
|
||||
} else {
|
||||
if (!wasAlive) {
|
||||
respawnsAfterSacrifice++;
|
||||
jumpStage = 0;
|
||||
}
|
||||
if (jumpStage == 0 && last.playerX() < 390f) {
|
||||
driver.setInput(false, true, false);
|
||||
} else if (jumpStage == 0) {
|
||||
driver.setInput(false, true, true);
|
||||
jumpStage = 1;
|
||||
} else if (jumpStage == 1 && last.playerX() >= 750f) {
|
||||
driver.setInput(false, true, true);
|
||||
jumpStage = 2;
|
||||
} else {
|
||||
driver.setInput(false, true, false);
|
||||
}
|
||||
wasAlive = true;
|
||||
}
|
||||
driver.waitForNextDecision(32L);
|
||||
}
|
||||
|
||||
driver.setInput(false, false, false);
|
||||
return new Result(false, doorOpened, last.deaths(), last.corpseCount(),
|
||||
"Bot timed out on level 5: x=" + last.playerX() + ", y=" + last.playerY()
|
||||
+ ", alive=" + last.playerAlive() + ", deaths=" + last.deaths()
|
||||
+ ", corpses=" + last.corpseCount() + ", doorOpened=" + doorOpened
|
||||
+ ", respawnsAfterSacrifice=" + respawnsAfterSacrifice);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
package com.projectsacrifice.game;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.os.Bundle;
|
||||
import android.view.View;
|
||||
import android.view.Window;
|
||||
import android.view.WindowInsets;
|
||||
import android.view.WindowInsetsController;
|
||||
import android.view.WindowManager;
|
||||
|
||||
public final class MainActivity extends Activity {
|
||||
private GameView gameView;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
requestWindowFeature(Window.FEATURE_NO_TITLE);
|
||||
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
||||
gameView = new GameView(this);
|
||||
setContentView(gameView);
|
||||
hideSystemUi();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
if (hasFocus) hideSystemUi();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
if (gameView != null) gameView.setPaused(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
hideSystemUi();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBackPressed() {
|
||||
if (gameView != null && gameView.handleBack()) return;
|
||||
super.onBackPressed();
|
||||
}
|
||||
|
||||
private void hideSystemUi() {
|
||||
if (android.os.Build.VERSION.SDK_INT >= 30) {
|
||||
WindowInsetsController controller = getWindow().getInsetsController();
|
||||
if (controller != null) {
|
||||
controller.hide(WindowInsets.Type.statusBars() | WindowInsets.Type.navigationBars());
|
||||
controller.setSystemBarsBehavior(WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
|
||||
}
|
||||
} else {
|
||||
getWindow().getDecorView().setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_FULLSCREEN |
|
||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public GameView gameViewForAutomation() {
|
||||
return gameView;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
package com.projectsacrifice.game;
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.SharedPreferences;
|
||||
|
||||
public final class ProgressStore {
|
||||
private static final String FILE = "project_sacrifice_progress_v1";
|
||||
private final SharedPreferences preferences;
|
||||
|
||||
public ProgressStore(Context context) {
|
||||
preferences = context.getSharedPreferences(FILE, Context.MODE_PRIVATE);
|
||||
}
|
||||
|
||||
public int unlockedCount() {
|
||||
return Math.max(1, Math.min(LevelCatalog.all().size(), preferences.getInt("unlocked", 1)));
|
||||
}
|
||||
|
||||
public boolean isCompleted(int levelNumber) {
|
||||
return preferences.getBoolean(key(levelNumber, "completed"), false);
|
||||
}
|
||||
|
||||
public int bestDeaths(int levelNumber) {
|
||||
return preferences.getInt(key(levelNumber, "deaths"), Integer.MAX_VALUE);
|
||||
}
|
||||
|
||||
public long bestTimeMs(int levelNumber) {
|
||||
return preferences.getLong(key(levelNumber, "time"), Long.MAX_VALUE);
|
||||
}
|
||||
|
||||
public void recordCompletion(int levelNumber, int deaths, long elapsedMs) {
|
||||
SharedPreferences.Editor editor = preferences.edit();
|
||||
editor.putBoolean(key(levelNumber, "completed"), true);
|
||||
editor.putInt(key(levelNumber, "deaths"), Math.min(deaths, bestDeaths(levelNumber)));
|
||||
editor.putLong(key(levelNumber, "time"), Math.min(elapsedMs, bestTimeMs(levelNumber)));
|
||||
editor.putInt("unlocked", Math.min(LevelCatalog.all().size(), Math.max(unlockedCount(), levelNumber + 1)));
|
||||
editor.apply();
|
||||
}
|
||||
|
||||
private static String key(int levelNumber, String suffix) {
|
||||
return "level_" + levelNumber + "_" + suffix;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user