Initialize Project Sacrifice backlog and source baseline

This commit is contained in:
2026-08-18 00:46:42 +03:00
parent d28ea8c3fd
commit 29d4a2d8d8
34 changed files with 4630 additions and 151 deletions
@@ -0,0 +1,70 @@
package com.projectsacrifice.game;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowInsets;
import android.view.WindowInsetsController;
import android.view.WindowManager;
public final class MainActivity extends Activity {
private GameView gameView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
gameView = new GameView(this);
setContentView(gameView);
hideSystemUi();
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) hideSystemUi();
}
@Override
protected void onPause() {
super.onPause();
if (gameView != null) gameView.setPaused(true);
}
@Override
protected void onResume() {
super.onResume();
hideSystemUi();
}
@Override
public void onBackPressed() {
if (gameView != null && gameView.handleBack()) return;
super.onBackPressed();
}
private void hideSystemUi() {
if (android.os.Build.VERSION.SDK_INT >= 30) {
WindowInsetsController controller = getWindow().getInsetsController();
if (controller != null) {
controller.hide(WindowInsets.Type.statusBars() | WindowInsets.Type.navigationBars());
controller.setSystemBarsBehavior(WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
}
} else {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
);
}
}
public GameView gameViewForAutomation() {
return gameView;
}
}