Обновить прогресс инженерного Stage 5
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@@ -32,3 +32,15 @@
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{"id":"int-3cc18cb9","kind":"field_change","created_at":"2026-08-18T19:01:21.107222Z","actor":"E.Gavrilov","issue_id":"goon-game-stage4-validator-tools","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Shared build validator and deterministic desktop preview/export implemented, documented, and verified."}}
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{"id":"int-bb998516","kind":"field_change","created_at":"2026-08-18T19:01:34.533286Z","actor":"E.Gavrilov","issue_id":"goon-game-stage4-bot-traces","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Deterministic versioned traces and diagnostic IDs implemented for all bot runner families."}}
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{"id":"int-e2592271","kind":"field_change","created_at":"2026-08-18T19:01:46.730283Z","actor":"E.Gavrilov","issue_id":"goon-game-stage4-content-architecture","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Stage 4 engineering acceptance complete; JSON pipeline, validator/exporter, traces, full regression, docs and APK smoke are GREEN."}}
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{"id":"int-53e6e7be","kind":"field_change","created_at":"2026-08-18T21:41:05.01858Z","actor":"E.Gavrilov","issue_id":"goon-game-art-bible","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Art Bible approved in docs/STAGE5_ART_BIBLE.md: original Clockwork Catacombs direction, articulated skin-ready rig, state readability, IP boundaries and performance constraints."}}
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{"id":"int-bcd19fff","kind":"field_change","created_at":"2026-08-18T23:01:31.018301Z","actor":"E.Gavrilov","issue_id":"goon-game-art-vslice","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Original articulated visual pass is implemented for all ten levels and verified in the final candidate."}}
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{"id":"int-82e7e6ee","kind":"field_change","created_at":"2026-08-18T23:01:38.596112Z","actor":"E.Gavrilov","issue_id":"goon-game-audio-vslice","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"All ten levels use the completed procedural audio pass with independent persistent controls."}}
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{"id":"int-c9f92e2a","kind":"field_change","created_at":"2026-08-18T23:01:45.232976Z","actor":"E.Gavrilov","issue_id":"goon-game-camera-polish","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Production camera behavior and reduced-motion acceptance are implemented and regression-tested."}}
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{"id":"int-ed8fd41c","kind":"field_change","created_at":"2026-08-18T23:01:54.885977Z","actor":"E.Gavrilov","issue_id":"goon-game-save-versioning","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Legacy progress migrates without loss and supported active sessions restore safely."}}
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{"id":"int-8a44cbd0","kind":"field_change","created_at":"2026-08-18T23:02:01.438717Z","actor":"E.Gavrilov","issue_id":"goon-game-android-lifecycle","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"Supported lifecycle and Activity/process-like recreation state restore are proven for the Vertical Slice."}}
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{"id":"int-3048ec9b","kind":"field_change","created_at":"2026-08-18T23:02:08.545046Z","actor":"E.Gavrilov","issue_id":"goon-game-physics-determinism","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Three identical replays for every level produce matching states and outcomes."}}
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{"id":"int-45949361","kind":"field_change","created_at":"2026-08-18T23:02:15.263158Z","actor":"E.Gavrilov","issue_id":"goon-game-perf-budgets","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Reproducible target-device performance and complexity budgets are implemented and pass."}}
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{"id":"int-80e71d5b","kind":"field_change","created_at":"2026-08-18T23:02:22.210271Z","actor":"E.Gavrilov","issue_id":"goon-game-regression-10","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Three full 10/10 replay passes satisfy the under-five-minute and reproducibility acceptance."}}
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{"id":"int-b172f9fb","kind":"field_change","created_at":"2026-08-18T23:02:55.515622Z","actor":"E.Gavrilov","issue_id":"goon-game-e03","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Physics foundation and deterministic replay acceptance are complete."}}
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{"id":"int-755dedbb","kind":"field_change","created_at":"2026-08-18T23:03:02.65773Z","actor":"E.Gavrilov","issue_id":"goon-game-e06","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Camera foundation and production polish acceptance are complete."}}
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{"id":"int-1e72a85e","kind":"field_change","created_at":"2026-08-18T23:03:09.06188Z","actor":"E.Gavrilov","issue_id":"goon-game-e10","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Vertical Slice has a complete non-repeating audio pass."}}
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