Добавить испытания и прогрессию по LevelID
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@@ -89,6 +89,9 @@ public final class LevelContentTool {
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}
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rect(value, "spawn", 0, new LevelDefinition.Box(level.spawnX, level.spawnY, 62f, 100f), "#22c55e");
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rect(value, "goal", 0, level.goal, "#38bdf8");
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if (level.collectible != null) {
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rect(value, "collectible", 0, level.collectible, "#facc15");
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}
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value.append("</svg>\n");
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return value.toString();
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}
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@@ -107,6 +110,10 @@ public final class LevelContentTool {
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row(value, level.number, "spawn", 0, "PLAYER", new LevelDefinition.Box(
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level.spawnX, level.spawnY, 62f, 100f), 0f, 0f, "");
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row(value, level.number, "goal", 0, "GOAL", level.goal, 0f, 0f, "");
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if (level.collectible != null) {
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row(value, level.number, "collectible", 0, "CACHE", level.collectible,
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0f, 0f, level.levelId);
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}
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for (int i = 0; i < level.platforms.size(); i++) {
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LevelDefinition.Platform item = level.platforms.get(i);
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row(value, level.number, "platform", i, item.isMoving() ? "MOVING" : "STATIC",
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