Зафиксировать матрицу четырёх миров
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number worldId levelId role title introducedMechanic mechanics targetDeaths targetSeconds collectible
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18 foundations foundations.threefold-proof MAIN Threefold Proof challenge-stars movement,jump,challenge-stars 0 30 true
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19 foundations foundations.first-return MAIN First Return - movement,jump 0 28 true
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20 foundations foundations.covered-path MAIN Covered Path corpse-bridge movement,jump,death,corpse-bridge,spikes 2 42 true
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21 foundations foundations.held-open MAIN Held Open pressure movement,jump,death,pressure,door 1 45 true
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22 foundations foundations.clockwork-step MAIN Clockwork Step toggle movement,jump,toggle,moving-platform 0 48 true
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23 foundations foundations.remote-volunteer MAIN Remote Volunteer saw-launch movement,jump,death,saw-launch,pressure,door 1 50 true
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24 foundations foundations.frozen-step MAIN Frozen Step frozen-body movement,jump,death,frozen-body 1 48 true
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25 foundations foundations.living-wire MAIN Living Wire conductive-body movement,jump,death,conductive-body,door 1 52 true
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26 foundations foundations.borrowed-time MAIN Borrowed Time timed-switch movement,jump,timed-switch,moving-platform,pit 0 55 true
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27 foundations foundations.two-keys MAIN Two Keys signal-and movement,jump,death,pressure,conductive-body,signal-and,door 2 65 true
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28 foundations foundations.clean-restart MAIN Clean Restart - movement,jump,death,saw-launch,frozen-body,conductive-body 3 75 true
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29 foundations foundations.minimum-cost CHALLENGE Minimum Cost - movement,jump,death,corpse-bridge,pressure,timed-switch 2 65 true
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30 foundations foundations.foundation-final FINALE Foundation Relay - movement,jump,death,corpse-bridge,pressure,toggle,timed-switch,moving-platform,door 3 90 true
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31 physics physics.mass-basics MAIN Weight Class weighted-object movement,jump,weighted-object,pressure,door 0 45 true
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32 physics physics.stack-order MAIN Stack Order object-stacking movement,jump,weighted-object,object-stacking 0 50 true
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33 physics physics.launch-window MAIN Launch Window - movement,jump,saw-launch,moving-platform 1 55 true
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34 physics physics.crusher-rhythm MAIN Press Cycle crusher movement,jump,death,crusher,pressure 1 55 true
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35 physics physics.rolling-signal MAIN Rolling Signal moving-hazard movement,jump,weighted-object,moving-hazard,pressure 0 60 true
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36 physics physics.returning-bolt MAIN Returning Bolt projectile movement,jump,death,projectile,pressure 1 60 true
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37 physics physics.blast-delivery MAIN Blast Delivery explosion movement,jump,death,explosion,weighted-object 1 65 true
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38 physics physics.moving-load MAIN Moving Load - movement,jump,weighted-object,moving-platform,pit 0 65 true
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39 physics physics.counter-balance MAIN Counter Balance - movement,jump,weighted-object,object-stacking,signal-and 0 70 true
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40 physics physics.pit-ferry MAIN Pit Ferry - movement,jump,death,corpse-bridge,moving-platform,pit 2 75 true
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41 physics physics.mass-and-power MAIN Mass and Power - movement,jump,weighted-object,conductive-body,signal-and,door 1 80 true
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42 physics physics.no-spare-mass CHALLENGE No Spare Mass - movement,jump,weighted-object,object-stacking,crusher 0 75 true
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43 physics physics.physics-final FINALE Chain Reaction - movement,jump,death,weighted-object,projectile,explosion,crusher,moving-platform,door 3 100 true
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44 states states.pinned-body MAIN Pinned Lesson pinned-body movement,jump,death,pinned-body,pressure 1 50 true
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45 states states.crushed-path MAIN Low Profile crushed-body movement,jump,death,crushed-body,crusher 1 55 true
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46 states states.burned-bridge MAIN Ashen Bridge burned-body movement,jump,death,burned-body,fire 2 60 true
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47 states states.frozen-weight MAIN Cold Mass - movement,jump,death,frozen-body,weighted-object,pressure 1 60 true
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48 states states.conductive-clock MAIN Live Timer - movement,jump,death,conductive-body,timed-switch,door 1 65 true
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49 states states.transformed-bridge MAIN Changed Support - movement,jump,death,pinned-body,crushed-body,corpse-bridge 2 70 true
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50 states states.frozen-conductor MAIN Cold Circuit - movement,jump,death,frozen-body,conductive-body,signal-and 2 75 true
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51 states states.burned-switch MAIN False Weight - movement,jump,death,burned-body,pressure,door 2 75 true
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52 states states.crushed-projectile MAIN Low Crossing - movement,jump,death,crushed-body,projectile 1 70 true
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53 states states.timed-freeze MAIN Melting Window - movement,jump,death,frozen-body,timed-switch,moving-platform 1 75 true
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54 states states.state-sequence MAIN State Sequence - movement,jump,death,pinned-body,crushed-body,burned-body,door 3 90 true
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55 states states.state-limit CHALLENGE State Limit - movement,jump,death,frozen-body,conductive-body,burned-body 3 85 true
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56 states states.states-final FINALE Matter Final - movement,jump,death,frozen-body,conductive-body,pinned-body,crushed-body,burned-body,timed-switch,door 4 110 true
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57 mastery mastery.relay-chain MAIN Relay Chain - movement,jump,death,conductive-body,signal-and,timed-switch,door 2 80 true
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58 mastery mastery.moving-window MAIN Moving Window - movement,jump,death,moving-platform,timed-switch,crusher,pit 1 85 true
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59 mastery mastery.body-procession MAIN Body Procession - movement,jump,death,frozen-body,conductive-body,corpse-bridge 3 90 true
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60 mastery mastery.hazard-gauntlet MAIN Hazard Gauntlet - movement,jump,death,saw-launch,crusher,projectile,fire 3 95 true
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61 mastery mastery.weighted-states MAIN Weighted States - movement,jump,death,weighted-object,frozen-body,burned-body,signal-and 2 95 true
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62 mastery mastery.restart-proof MAIN Restart Proof - movement,jump,death,corpse-bridge,timed-switch,moving-platform,pit 2 90 true
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63 mastery mastery.vertical-procession MAIN Vertical Procession - movement,jump,death,pinned-body,moving-platform,pressure,door 2 100 true
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64 mastery mastery.blast-and-freeze MAIN Blast and Freeze - movement,jump,death,explosion,frozen-body,weighted-object 2 95 true
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65 mastery mastery.four-signals MAIN Four Signals - movement,jump,death,pressure,toggle,timed-switch,conductive-body,signal-and,door 3 110 true
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66 mastery mastery.recovery-master MAIN Recovery Master - movement,jump,death,timed-switch,moving-platform,pit,door 1 100 true
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67 mastery mastery.final-rehearsal MAIN Final Rehearsal - movement,jump,death,saw-launch,frozen-body,conductive-body,weighted-object,moving-platform 4 120 true
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68 mastery mastery.perfect-procession CHALLENGE Perfect Procession - movement,jump,death,frozen-body,conductive-body,weighted-object,timed-switch,signal-and 3 110 true
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69 mastery mastery.mastery-final FINALE Last Reliquary - movement,jump,death,corpse-bridge,frozen-body,conductive-body,pinned-body,crushed-body,burned-body,weighted-object,moving-platform,signal-and,door 5 150 true
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