Зафиксировать матрицу четырёх миров

This commit is contained in:
2026-08-19 09:39:41 +03:00
parent 3de8d45039
commit 4869649b47
11 changed files with 582 additions and 3 deletions
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number worldId levelId role title introducedMechanic mechanics targetDeaths targetSeconds collectible
18 foundations foundations.threefold-proof MAIN Threefold Proof challenge-stars movement,jump,challenge-stars 0 30 true
19 foundations foundations.first-return MAIN First Return - movement,jump 0 28 true
20 foundations foundations.covered-path MAIN Covered Path corpse-bridge movement,jump,death,corpse-bridge,spikes 2 42 true
21 foundations foundations.held-open MAIN Held Open pressure movement,jump,death,pressure,door 1 45 true
22 foundations foundations.clockwork-step MAIN Clockwork Step toggle movement,jump,toggle,moving-platform 0 48 true
23 foundations foundations.remote-volunteer MAIN Remote Volunteer saw-launch movement,jump,death,saw-launch,pressure,door 1 50 true
24 foundations foundations.frozen-step MAIN Frozen Step frozen-body movement,jump,death,frozen-body 1 48 true
25 foundations foundations.living-wire MAIN Living Wire conductive-body movement,jump,death,conductive-body,door 1 52 true
26 foundations foundations.borrowed-time MAIN Borrowed Time timed-switch movement,jump,timed-switch,moving-platform,pit 0 55 true
27 foundations foundations.two-keys MAIN Two Keys signal-and movement,jump,death,pressure,conductive-body,signal-and,door 2 65 true
28 foundations foundations.clean-restart MAIN Clean Restart - movement,jump,death,saw-launch,frozen-body,conductive-body 3 75 true
29 foundations foundations.minimum-cost CHALLENGE Minimum Cost - movement,jump,death,corpse-bridge,pressure,timed-switch 2 65 true
30 foundations foundations.foundation-final FINALE Foundation Relay - movement,jump,death,corpse-bridge,pressure,toggle,timed-switch,moving-platform,door 3 90 true
31 physics physics.mass-basics MAIN Weight Class weighted-object movement,jump,weighted-object,pressure,door 0 45 true
32 physics physics.stack-order MAIN Stack Order object-stacking movement,jump,weighted-object,object-stacking 0 50 true
33 physics physics.launch-window MAIN Launch Window - movement,jump,saw-launch,moving-platform 1 55 true
34 physics physics.crusher-rhythm MAIN Press Cycle crusher movement,jump,death,crusher,pressure 1 55 true
35 physics physics.rolling-signal MAIN Rolling Signal moving-hazard movement,jump,weighted-object,moving-hazard,pressure 0 60 true
36 physics physics.returning-bolt MAIN Returning Bolt projectile movement,jump,death,projectile,pressure 1 60 true
37 physics physics.blast-delivery MAIN Blast Delivery explosion movement,jump,death,explosion,weighted-object 1 65 true
38 physics physics.moving-load MAIN Moving Load - movement,jump,weighted-object,moving-platform,pit 0 65 true
39 physics physics.counter-balance MAIN Counter Balance - movement,jump,weighted-object,object-stacking,signal-and 0 70 true
40 physics physics.pit-ferry MAIN Pit Ferry - movement,jump,death,corpse-bridge,moving-platform,pit 2 75 true
41 physics physics.mass-and-power MAIN Mass and Power - movement,jump,weighted-object,conductive-body,signal-and,door 1 80 true
42 physics physics.no-spare-mass CHALLENGE No Spare Mass - movement,jump,weighted-object,object-stacking,crusher 0 75 true
43 physics physics.physics-final FINALE Chain Reaction - movement,jump,death,weighted-object,projectile,explosion,crusher,moving-platform,door 3 100 true
44 states states.pinned-body MAIN Pinned Lesson pinned-body movement,jump,death,pinned-body,pressure 1 50 true
45 states states.crushed-path MAIN Low Profile crushed-body movement,jump,death,crushed-body,crusher 1 55 true
46 states states.burned-bridge MAIN Ashen Bridge burned-body movement,jump,death,burned-body,fire 2 60 true
47 states states.frozen-weight MAIN Cold Mass - movement,jump,death,frozen-body,weighted-object,pressure 1 60 true
48 states states.conductive-clock MAIN Live Timer - movement,jump,death,conductive-body,timed-switch,door 1 65 true
49 states states.transformed-bridge MAIN Changed Support - movement,jump,death,pinned-body,crushed-body,corpse-bridge 2 70 true
50 states states.frozen-conductor MAIN Cold Circuit - movement,jump,death,frozen-body,conductive-body,signal-and 2 75 true
51 states states.burned-switch MAIN False Weight - movement,jump,death,burned-body,pressure,door 2 75 true
52 states states.crushed-projectile MAIN Low Crossing - movement,jump,death,crushed-body,projectile 1 70 true
53 states states.timed-freeze MAIN Melting Window - movement,jump,death,frozen-body,timed-switch,moving-platform 1 75 true
54 states states.state-sequence MAIN State Sequence - movement,jump,death,pinned-body,crushed-body,burned-body,door 3 90 true
55 states states.state-limit CHALLENGE State Limit - movement,jump,death,frozen-body,conductive-body,burned-body 3 85 true
56 states states.states-final FINALE Matter Final - movement,jump,death,frozen-body,conductive-body,pinned-body,crushed-body,burned-body,timed-switch,door 4 110 true
57 mastery mastery.relay-chain MAIN Relay Chain - movement,jump,death,conductive-body,signal-and,timed-switch,door 2 80 true
58 mastery mastery.moving-window MAIN Moving Window - movement,jump,death,moving-platform,timed-switch,crusher,pit 1 85 true
59 mastery mastery.body-procession MAIN Body Procession - movement,jump,death,frozen-body,conductive-body,corpse-bridge 3 90 true
60 mastery mastery.hazard-gauntlet MAIN Hazard Gauntlet - movement,jump,death,saw-launch,crusher,projectile,fire 3 95 true
61 mastery mastery.weighted-states MAIN Weighted States - movement,jump,death,weighted-object,frozen-body,burned-body,signal-and 2 95 true
62 mastery mastery.restart-proof MAIN Restart Proof - movement,jump,death,corpse-bridge,timed-switch,moving-platform,pit 2 90 true
63 mastery mastery.vertical-procession MAIN Vertical Procession - movement,jump,death,pinned-body,moving-platform,pressure,door 2 100 true
64 mastery mastery.blast-and-freeze MAIN Blast and Freeze - movement,jump,death,explosion,frozen-body,weighted-object 2 95 true
65 mastery mastery.four-signals MAIN Four Signals - movement,jump,death,pressure,toggle,timed-switch,conductive-body,signal-and,door 3 110 true
66 mastery mastery.recovery-master MAIN Recovery Master - movement,jump,death,timed-switch,moving-platform,pit,door 1 100 true
67 mastery mastery.final-rehearsal MAIN Final Rehearsal - movement,jump,death,saw-launch,frozen-body,conductive-body,weighted-object,moving-platform 4 120 true
68 mastery mastery.perfect-procession CHALLENGE Perfect Procession - movement,jump,death,frozen-body,conductive-body,weighted-object,timed-switch,signal-and 3 110 true
69 mastery mastery.mastery-final FINALE Last Reliquary - movement,jump,death,corpse-bridge,frozen-body,conductive-body,pinned-body,crushed-body,burned-body,weighted-object,moving-platform,signal-and,door 5 150 true
1 number worldId levelId role title introducedMechanic mechanics targetDeaths targetSeconds collectible
2 18 foundations foundations.threefold-proof MAIN Threefold Proof challenge-stars movement,jump,challenge-stars 0 30 true
3 19 foundations foundations.first-return MAIN First Return - movement,jump 0 28 true
4 20 foundations foundations.covered-path MAIN Covered Path corpse-bridge movement,jump,death,corpse-bridge,spikes 2 42 true
5 21 foundations foundations.held-open MAIN Held Open pressure movement,jump,death,pressure,door 1 45 true
6 22 foundations foundations.clockwork-step MAIN Clockwork Step toggle movement,jump,toggle,moving-platform 0 48 true
7 23 foundations foundations.remote-volunteer MAIN Remote Volunteer saw-launch movement,jump,death,saw-launch,pressure,door 1 50 true
8 24 foundations foundations.frozen-step MAIN Frozen Step frozen-body movement,jump,death,frozen-body 1 48 true
9 25 foundations foundations.living-wire MAIN Living Wire conductive-body movement,jump,death,conductive-body,door 1 52 true
10 26 foundations foundations.borrowed-time MAIN Borrowed Time timed-switch movement,jump,timed-switch,moving-platform,pit 0 55 true
11 27 foundations foundations.two-keys MAIN Two Keys signal-and movement,jump,death,pressure,conductive-body,signal-and,door 2 65 true
12 28 foundations foundations.clean-restart MAIN Clean Restart - movement,jump,death,saw-launch,frozen-body,conductive-body 3 75 true
13 29 foundations foundations.minimum-cost CHALLENGE Minimum Cost - movement,jump,death,corpse-bridge,pressure,timed-switch 2 65 true
14 30 foundations foundations.foundation-final FINALE Foundation Relay - movement,jump,death,corpse-bridge,pressure,toggle,timed-switch,moving-platform,door 3 90 true
15 31 physics physics.mass-basics MAIN Weight Class weighted-object movement,jump,weighted-object,pressure,door 0 45 true
16 32 physics physics.stack-order MAIN Stack Order object-stacking movement,jump,weighted-object,object-stacking 0 50 true
17 33 physics physics.launch-window MAIN Launch Window - movement,jump,saw-launch,moving-platform 1 55 true
18 34 physics physics.crusher-rhythm MAIN Press Cycle crusher movement,jump,death,crusher,pressure 1 55 true
19 35 physics physics.rolling-signal MAIN Rolling Signal moving-hazard movement,jump,weighted-object,moving-hazard,pressure 0 60 true
20 36 physics physics.returning-bolt MAIN Returning Bolt projectile movement,jump,death,projectile,pressure 1 60 true
21 37 physics physics.blast-delivery MAIN Blast Delivery explosion movement,jump,death,explosion,weighted-object 1 65 true
22 38 physics physics.moving-load MAIN Moving Load - movement,jump,weighted-object,moving-platform,pit 0 65 true
23 39 physics physics.counter-balance MAIN Counter Balance - movement,jump,weighted-object,object-stacking,signal-and 0 70 true
24 40 physics physics.pit-ferry MAIN Pit Ferry - movement,jump,death,corpse-bridge,moving-platform,pit 2 75 true
25 41 physics physics.mass-and-power MAIN Mass and Power - movement,jump,weighted-object,conductive-body,signal-and,door 1 80 true
26 42 physics physics.no-spare-mass CHALLENGE No Spare Mass - movement,jump,weighted-object,object-stacking,crusher 0 75 true
27 43 physics physics.physics-final FINALE Chain Reaction - movement,jump,death,weighted-object,projectile,explosion,crusher,moving-platform,door 3 100 true
28 44 states states.pinned-body MAIN Pinned Lesson pinned-body movement,jump,death,pinned-body,pressure 1 50 true
29 45 states states.crushed-path MAIN Low Profile crushed-body movement,jump,death,crushed-body,crusher 1 55 true
30 46 states states.burned-bridge MAIN Ashen Bridge burned-body movement,jump,death,burned-body,fire 2 60 true
31 47 states states.frozen-weight MAIN Cold Mass - movement,jump,death,frozen-body,weighted-object,pressure 1 60 true
32 48 states states.conductive-clock MAIN Live Timer - movement,jump,death,conductive-body,timed-switch,door 1 65 true
33 49 states states.transformed-bridge MAIN Changed Support - movement,jump,death,pinned-body,crushed-body,corpse-bridge 2 70 true
34 50 states states.frozen-conductor MAIN Cold Circuit - movement,jump,death,frozen-body,conductive-body,signal-and 2 75 true
35 51 states states.burned-switch MAIN False Weight - movement,jump,death,burned-body,pressure,door 2 75 true
36 52 states states.crushed-projectile MAIN Low Crossing - movement,jump,death,crushed-body,projectile 1 70 true
37 53 states states.timed-freeze MAIN Melting Window - movement,jump,death,frozen-body,timed-switch,moving-platform 1 75 true
38 54 states states.state-sequence MAIN State Sequence - movement,jump,death,pinned-body,crushed-body,burned-body,door 3 90 true
39 55 states states.state-limit CHALLENGE State Limit - movement,jump,death,frozen-body,conductive-body,burned-body 3 85 true
40 56 states states.states-final FINALE Matter Final - movement,jump,death,frozen-body,conductive-body,pinned-body,crushed-body,burned-body,timed-switch,door 4 110 true
41 57 mastery mastery.relay-chain MAIN Relay Chain - movement,jump,death,conductive-body,signal-and,timed-switch,door 2 80 true
42 58 mastery mastery.moving-window MAIN Moving Window - movement,jump,death,moving-platform,timed-switch,crusher,pit 1 85 true
43 59 mastery mastery.body-procession MAIN Body Procession - movement,jump,death,frozen-body,conductive-body,corpse-bridge 3 90 true
44 60 mastery mastery.hazard-gauntlet MAIN Hazard Gauntlet - movement,jump,death,saw-launch,crusher,projectile,fire 3 95 true
45 61 mastery mastery.weighted-states MAIN Weighted States - movement,jump,death,weighted-object,frozen-body,burned-body,signal-and 2 95 true
46 62 mastery mastery.restart-proof MAIN Restart Proof - movement,jump,death,corpse-bridge,timed-switch,moving-platform,pit 2 90 true
47 63 mastery mastery.vertical-procession MAIN Vertical Procession - movement,jump,death,pinned-body,moving-platform,pressure,door 2 100 true
48 64 mastery mastery.blast-and-freeze MAIN Blast and Freeze - movement,jump,death,explosion,frozen-body,weighted-object 2 95 true
49 65 mastery mastery.four-signals MAIN Four Signals - movement,jump,death,pressure,toggle,timed-switch,conductive-body,signal-and,door 3 110 true
50 66 mastery mastery.recovery-master MAIN Recovery Master - movement,jump,death,timed-switch,moving-platform,pit,door 1 100 true
51 67 mastery mastery.final-rehearsal MAIN Final Rehearsal - movement,jump,death,saw-launch,frozen-body,conductive-body,weighted-object,moving-platform 4 120 true
52 68 mastery mastery.perfect-procession CHALLENGE Perfect Procession - movement,jump,death,frozen-body,conductive-body,weighted-object,timed-switch,signal-and 3 110 true
53 69 mastery mastery.mastery-final FINALE Last Reliquary - movement,jump,death,corpse-bridge,frozen-body,conductive-body,pinned-body,crushed-body,burned-body,weighted-object,moving-platform,signal-and,door 5 150 true