Завершить инженерную проверку этапа 2

This commit is contained in:
2026-08-18 13:54:48 +03:00
parent 3ad959dde0
commit 80822b74b1
17 changed files with 384 additions and 69 deletions
@@ -126,6 +126,63 @@ public final class LateLevelPlaythroughTest {
}
}
@Test
public void sawDeliveredBodyKeepsLevelTenLiftPoweredAfterSettling() {
try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
GameDriver driver = GameDriver.from(activity);
driver.startLevel(10);
await(driver, 4_000L, false, true, false,
snapshot -> snapshot.deaths() == 1 && snapshot.corpseCount() == 1);
GameView.AutomationSnapshot engaged = await(driver, 5_000L, false, false, false,
GameView.AutomationSnapshot::firstMovingPlatformPowered);
driver.setInput(false, false, false);
driver.waitForNextDecision(750L);
GameView.AutomationSnapshot settled = driver.snapshot();
assertEquals("The body must settle when it engages the lift plate instead of sliding",
engaged.firstCorpseX(), settled.firstCorpseX(), 2f);
driver.waitForNextDecision(6_000L);
settled = driver.snapshot();
assertTrue("The saw-delivered body slid off the lift plate after settling; "
+ "platformY=" + settled.firstMovingPlatformY()
+ ", deaths=" + settled.deaths()
+ ", corpses=" + settled.corpseCount(),
settled.firstMovingPlatformPowered());
assertEquals("The stability wait must not consume another volunteer",
1, settled.deaths());
assertEquals("The delivered body must remain in the level",
1, settled.corpseCount());
}
}
private static GameView.AutomationSnapshot await(
GameDriver driver,
long timeoutMillis,
boolean moveLeft,
boolean moveRight,
boolean jump,
LevelPlaytestBot.SnapshotCondition condition
) {
long deadline = System.currentTimeMillis() + timeoutMillis;
GameView.AutomationSnapshot snapshot = driver.snapshot();
while (System.currentTimeMillis() < deadline) {
snapshot = driver.snapshot();
if (condition.reached(snapshot)) {
driver.setInput(false, false, false);
return snapshot;
}
driver.setInput(moveLeft, moveRight, jump);
driver.waitForNextDecision(32L);
}
throw new AssertionError("Timed out waiting for level 10 lift body; x="
+ snapshot.playerX() + ", y=" + snapshot.playerY()
+ ", deaths=" + snapshot.deaths()
+ ", corpses=" + snapshot.corpseCount()
+ ", platformY=" + snapshot.firstMovingPlatformY());
}
private static final class GameDriver implements LevelPlaytestBot.Driver {
private final Instrumentation instrumentation;
private final GameView gameView;