Завершить интеграционную устойчивость ботов этапа 3
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@@ -6,6 +6,7 @@ import java.util.List;
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/** Runs black-box acceptance scenarios through the same input and state boundary as touch play. */
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public final class LevelPlaytestBot {
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private static final long DECISION_MILLIS = 16L;
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private static final long MIN_WALL_WATCHDOG_MILLIS = 120_000L;
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private static final long WALL_WATCHDOG_MULTIPLIER = 10L;
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@@ -58,7 +59,11 @@ public final class LevelPlaytestBot {
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return snapshot -> {
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if (snapshot.deaths() > maximumDeaths) {
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throw new AssertionError("Route expected at most " + maximumDeaths
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+ " deaths but observed " + snapshot.deaths());
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+ " deaths but observed " + snapshot.deaths()
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+ "; x=" + snapshot.playerX()
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+ ", y=" + snapshot.playerY()
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+ ", alive=" + snapshot.playerAlive()
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+ ", grounded=" + snapshot.playerOnGround());
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}
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return completion.reached(snapshot);
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};
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@@ -196,7 +201,7 @@ public final class LevelPlaytestBot {
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}
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driver.setInput(step.input.moveLeft, step.input.moveRight, step.input.jump);
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driver.waitForNextDecision(32L);
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driver.waitForNextDecision(DECISION_MILLIS);
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}
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driver.setInput(false, false, false);
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