Доказать прохождение поздних уровней ботами

This commit is contained in:
2026-08-18 02:06:58 +03:00
parent 1ebad500f3
commit a8f5ddc0a9
5 changed files with 396 additions and 2 deletions
@@ -0,0 +1,154 @@
package com.projectsacrifice.game;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import android.app.Instrumentation;
import androidx.test.core.app.ActivityScenario;
import androidx.test.ext.junit.runners.AndroidJUnit4;
import androidx.test.platform.app.InstrumentationRegistry;
import org.junit.Test;
import org.junit.runner.RunWith;
/** Production-input acceptance coverage for levels 6, 7, 9 and 10. */
@RunWith(AndroidJUnit4.class)
public final class LateLevelPlaythroughTest {
private static final int CONSECUTIVE_RUNS = 3;
@Test
public void frozenVolunteerIsUsedToCompleteLevelSixThreeTimes() {
try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
GameDriver driver = GameDriver.from(activity);
for (int run = 1; run <= CONSECUTIVE_RUNS; run++) {
LevelPlaytestBot.Result result = new LevelPlaytestBot().run(
driver,
LateLevelScenarios.levelSix(),
30_000L
);
assertTrue("run=" + run + "; " + result.diagnostic(), result.completed());
assertEquals("run=" + run + "; intended route uses one frozen volunteer",
1, result.deaths());
assertEquals("run=" + run + "; frozen block must remain in the puzzle",
1, result.corpseCount());
}
}
}
@Test
public void conductiveVolunteerKeepsLevelSevenDoorOpenThreeTimes() {
try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
GameDriver driver = GameDriver.from(activity);
for (int run = 1; run <= CONSECUTIVE_RUNS; run++) {
LevelPlaytestBot.Result result = new LevelPlaytestBot().run(
driver,
LateLevelScenarios.levelSeven(),
25_000L
);
assertTrue("run=" + run + "; " + result.diagnostic(), result.completed());
assertEquals("run=" + run + "; intended route uses one conductive volunteer",
1, result.deaths());
assertEquals("run=" + run + "; conductive body must remain in the relay",
1, result.corpseCount());
assertTrue("run=" + run + "; conductive relay must open the door",
result.doorOpened());
}
}
}
@Test
public void weightAndPowerOpenLevelNineDoorThreeTimes() {
try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
GameDriver driver = GameDriver.from(activity);
for (int run = 1; run <= CONSECUTIVE_RUNS; run++) {
LevelPlaytestBot.Result result = new LevelPlaytestBot().run(
driver,
LateLevelScenarios.levelNine(),
35_000L
);
assertTrue("run=" + run + "; " + result.diagnostic(), result.completed());
assertEquals("run=" + run + "; weight and power require two volunteers",
2, result.deaths());
assertEquals("run=" + run + "; both signal bodies must remain",
2, result.corpseCount());
assertTrue("run=" + run + "; both signals must open the AND door",
result.doorOpened());
}
}
}
@Test
public void masteryProcessionCompletesLevelTenThreeTimes() {
try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
GameDriver driver = GameDriver.from(activity);
for (int run = 1; run <= CONSECUTIVE_RUNS; run++) {
LevelPlaytestBot.Result result = new LevelPlaytestBot().run(
driver,
LateLevelScenarios.levelTen(),
55_000L
);
assertTrue("run=" + run + "; " + result.diagnostic(), result.completed());
assertEquals("run=" + run + "; mastery route uses three volunteers",
3, result.deaths());
assertEquals("run=" + run + "; launch, freeze and relay bodies must remain",
3, result.corpseCount());
assertTrue("run=" + run + "; conductive relay must open the final door",
result.doorOpened());
}
}
}
private static final class GameDriver implements LevelPlaytestBot.Driver {
private final Instrumentation instrumentation;
private final GameView gameView;
private GameDriver(Instrumentation instrumentation, GameView gameView) {
this.instrumentation = instrumentation;
this.gameView = gameView;
}
static GameDriver from(ActivityScenario<MainActivity> activity) {
GameView[] view = new GameView[1];
activity.onActivity(current -> view[0] = current.gameViewForAutomation());
return new GameDriver(InstrumentationRegistry.getInstrumentation(), view[0]);
}
@Override
public void startLevel(int oneBasedLevelNumber) {
instrumentation.runOnMainSync(
() -> gameView.startLevelForAutomation(oneBasedLevelNumber));
}
@Override
public void setInput(boolean moveLeft, boolean moveRight, boolean jump) {
instrumentation.runOnMainSync(
() -> gameView.setAutomationInput(moveLeft, moveRight, jump));
}
@Override
public GameView.AutomationSnapshot snapshot() {
GameView.AutomationSnapshot[] value = new GameView.AutomationSnapshot[1];
instrumentation.runOnMainSync(() -> value[0] = gameView.automationSnapshot());
return value[0];
}
@Override
public void waitForNextDecision(long millis) {
try {
Thread.sleep(millis);
} catch (InterruptedException interrupted) {
Thread.currentThread().interrupt();
throw new AssertionError("Late-level bot interrupted", interrupted);
}
}
}
}