Доказать прохождение поздних уровней ботами
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package com.projectsacrifice.game;
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/** Declarative intended-route scenarios for the late vertical-slice levels. */
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final class LateLevelScenarios {
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private LateLevelScenarios() {}
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static LevelPlaytestBot.Scenario levelSix() {
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return LevelPlaytestBot.Scenario.builder(6, "Level 6 - frozen corpse step")
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.step("Freeze one volunteer", 4_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.deaths() == 1
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&& snapshot.corpseCount() == 1)
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.step("Wait for respawn", 3_000L, LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() < 250f)
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.step("Approach the frozen block", 3_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 390f)
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.step("Jump toward the frozen block", 1_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerX() >= 640f)
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.step("Stand on the frozen block", 2_500L, LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerX() >= 626f
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&& snapshot.playerY() >= 668f
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&& snapshot.playerY() <= 690f)
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.step("Jump from the block to the first ledge", 2_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerX() >= 750f
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&& snapshot.playerY() <= 505f)
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.step("Cross the first ledge", 3_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 1_230f)
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.step("Jump the gap to the second ledge", 2_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerX() >= 1_400f
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&& snapshot.playerY() <= 520f)
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.step("Reach the relic", 5_000L, LevelPlaytestBot.Input.right(),
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GameView.AutomationSnapshot::completed)
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.build();
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}
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static LevelPlaytestBot.Scenario levelSeven() {
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return LevelPlaytestBot.Scenario.builder(7, "Level 7 - conductive relay")
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.step("Power the relay with one volunteer", 4_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.deaths() == 1
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&& snapshot.corpseCount() == 1)
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.step("Observe the powered door", 1_500L, LevelPlaytestBot.Input.none(),
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GameView.AutomationSnapshot::allDoorsOpen)
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.step("Wait for respawn", 3_000L, LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() < 250f)
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.step("Approach the live relay", 3_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 460f)
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.step("Take off before the conductive relay", 1_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerY() <= 700f)
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.step("Clear the conductive relay", 2_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 780f)
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.step("Pass the powered door", 3_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 1_230f)
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.step("Reach the relic", 4_000L, LevelPlaytestBot.Input.right(),
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GameView.AutomationSnapshot::completed)
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.build();
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}
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static LevelPlaytestBot.Scenario levelNine() {
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return LevelPlaytestBot.Scenario.builder(9, "Level 9 - weight AND power")
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.step("Leave one volunteer on the weight plate", 4_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.deaths() == 1
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&& snapshot.corpseCount() == 1
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&& !snapshot.allDoorsOpen())
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.step("Wait for the second volunteer", 3_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() < 250f)
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.step("Approach the weighted spikes", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 390f)
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.step("Jump over the weighted spikes", 2_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 680f)
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.step("Approach the unpowered relay", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 820f)
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.step("Power the relay with the second volunteer", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.deaths() == 2
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&& snapshot.corpseCount() == 2)
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.step("Observe weight AND power opening the door", 1_500L,
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LevelPlaytestBot.Input.none(),
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GameView.AutomationSnapshot::allDoorsOpen)
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.step("Wait for the final volunteer", 3_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() < 250f)
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.step("Return to the weighted spikes", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 390f)
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.step("Clear the weighted spikes", 2_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 680f)
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.step("Approach the powered relay", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 720f)
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.step("Take off before the powered relay", 1_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerY() <= 700f)
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.step("Clear the powered relay", 2_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 1_040f)
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.step("Pass the AND door", 3_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 1_610f)
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.step("Reach the relic", 4_000L, LevelPlaytestBot.Input.right(),
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GameView.AutomationSnapshot::completed)
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.build();
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}
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static LevelPlaytestBot.Scenario levelTen() {
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return LevelPlaytestBot.Scenario.builder(10, "Level 10 - mastery procession")
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.step("Launch one volunteer toward the lift plate", 4_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.deaths() == 1
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&& snapshot.corpseCount() == 1)
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.step("Wait for the freezer volunteer", 3_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() < 250f)
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.step("Approach the launch saw", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 350f)
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.step("Take off before the launch saw", 1_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerY() <= 680f)
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.step("Clear the launch saw", 2_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 680f)
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.step("Approach the delivered lift body", 1_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 730f)
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.step("Jump over the delivered lift body", 2_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 950f)
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.step("Enter the freezer", 3_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.deaths() == 2
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&& snapshot.corpseCount() == 2)
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.step("Wait for the relay volunteer", 3_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() < 250f)
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.step("Return to the launch saw", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 350f)
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.step("Take off before the saw again", 1_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerY() <= 680f)
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.step("Clear the saw again", 2_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 680f)
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.step("Approach the lift body again", 1_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 730f)
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.step("Clear the lift body again", 2_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 900f)
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.step("Prepare the frozen-block jump", 2_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerY() >= 740f)
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.step("Jump over the frozen block", 2_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 1_240f)
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.step("Power the final relay", 3_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.deaths() == 3
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&& snapshot.corpseCount() == 3)
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.step("Observe the final door open", 1_500L,
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LevelPlaytestBot.Input.none(),
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GameView.AutomationSnapshot::allDoorsOpen)
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.step("Wait for the final volunteer", 3_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() < 250f)
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.step("Approach the saw for the final crossing", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 350f)
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.step("Take off for the final saw crossing", 1_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerY() <= 680f)
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.step("Clear the saw for the final crossing", 2_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 680f)
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.step("Approach the retained lift body", 1_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 730f)
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.step("Clear the retained lift body", 2_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 900f)
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.step("Prepare the final frozen-block jump", 2_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerAlive() && snapshot.playerY() >= 740f)
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.step("Clear the frozen block", 2_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 1_240f)
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.step("Approach the powered relay", 2_500L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 1_390f)
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.step("Clear the powered relay", 2_500L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerAlive() && snapshot.playerX() >= 1_650f)
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.step("Approach the lift", 2_000L, LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 1_730f)
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.step("Board the moving lift", 3_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerX() >= 1_790f
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&& snapshot.playerY() <= 670f)
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.step("Ride the lift to the upper door", 5_000L,
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LevelPlaytestBot.Input.none(),
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snapshot -> snapshot.playerY() <= 310f)
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.step("Move to the raised lift edge", 2_000L,
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LevelPlaytestBot.Input.right(),
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snapshot -> snapshot.playerX() >= 2_000f
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&& snapshot.playerY() <= 340f)
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.step("Jump through the door to the upper gallery", 3_000L,
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LevelPlaytestBot.Input.rightJump(),
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snapshot -> snapshot.playerX() >= 2_400f
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&& snapshot.playerY() <= 360f)
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.step("Reach the final relic", 4_000L, LevelPlaytestBot.Input.right(),
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GameView.AutomationSnapshot::completed)
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.build();
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}
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}
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