Добавить первую волну мира Foundations
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package com.projectsacrifice.game;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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import android.app.Instrumentation;
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import androidx.test.core.app.ActivityScenario;
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import androidx.test.ext.junit.runners.AndroidJUnit4;
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import androidx.test.platform.app.InstrumentationRegistry;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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@RunWith(AndroidJUnit4.class)
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public final class FoundationsPlaythroughTest {
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@Test public void firstReturnCompletesDeathlessThreeTimes() {
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runThree(FoundationsScenarios.levelNineteen(), 0, 0);
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}
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@Test public void coveredPathUsesExactlyTwoBodiesThreeTimes() {
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runThree(FoundationsScenarios.levelTwenty(), 2, 2);
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}
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@Test public void heldOpenUsesExactlyOnePlateBodyThreeTimes() {
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runThree(FoundationsScenarios.levelTwentyOne(), 1, 1);
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}
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@Test public void clockworkStepCompletesDeathlessThreeTimes() {
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runThree(FoundationsScenarios.levelTwentyTwo(), 0, 0);
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}
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private static void runThree(LevelPlaytestBot.Scenario scenario,
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int expectedDeaths, int expectedCorpses) {
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try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
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Driver driver = Driver.from(activity);
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for (int run = 1; run <= 3; run++) {
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LevelPlaytestBot.Result result = new LevelPlaytestBot().run(driver, scenario, 30_000L);
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assertTrue("run=" + run + "; " + result.diagnostic(), result.completed());
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assertEquals("run=" + run, expectedDeaths, result.deaths());
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assertEquals("run=" + run, expectedCorpses, result.corpseCount());
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assertTrue("run=" + run + "; collectible", driver.snapshot().collectibleFound());
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}
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}
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}
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private static final class Driver implements LevelPlaytestBot.Driver {
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private final Instrumentation instrumentation;
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private final GameView view;
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private Driver(Instrumentation instrumentation, GameView view) {
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this.instrumentation = instrumentation;
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this.view = view;
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}
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static Driver from(ActivityScenario<MainActivity> activity) {
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GameView[] target = new GameView[1];
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activity.onActivity(current -> target[0] = current.gameViewForAutomation());
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return new Driver(InstrumentationRegistry.getInstrumentation(), target[0]);
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}
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@Override public void startLevel(int oneBasedLevelNumber) {
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instrumentation.runOnMainSync(() -> {
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view.enableDeterministicAutomationClock();
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view.startLevelForAutomation(oneBasedLevelNumber);
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});
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}
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@Override public void setInput(boolean left, boolean right, boolean jump) {
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instrumentation.runOnMainSync(() -> view.setAutomationInput(left, right, jump));
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}
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@Override public GameView.AutomationSnapshot snapshot() {
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GameView.AutomationSnapshot[] value = new GameView.AutomationSnapshot[1];
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instrumentation.runOnMainSync(() -> value[0] = view.automationSnapshot());
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return value[0];
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}
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@Override public void waitForNextDecision(long millis) {
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instrumentation.runOnMainSync(() ->
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view.advanceDeterministicAutomation(Math.max(16L, millis)));
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}
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}
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}
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