Выделить event-driven PuzzleSystem
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package com.projectsacrifice.game;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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import android.app.Instrumentation;
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import androidx.test.core.app.ActivityScenario;
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import androidx.test.ext.junit.runners.AndroidJUnit4;
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import androidx.test.platform.app.InstrumentationRegistry;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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@RunWith(AndroidJUnit4.class)
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public final class PuzzleSystemIntegrationTest {
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@Test
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public void pressureBodyPublishesSignalAndDoorEventsThroughProductionInput() {
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Instrumentation instrumentation = InstrumentationRegistry.getInstrumentation();
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try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
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GameView[] view = new GameView[1];
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activity.onActivity(current -> view[0] = current.gameViewForAutomation());
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LevelPlaytestBot.Result result = new LevelPlaytestBot().run(
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new AndroidDriver(instrumentation, view[0]),
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EarlyLevelScenarios.levelThree(), 25_000L);
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assertTrue(result.diagnostic(), result.completed());
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PuzzleSystem.Diagnostics[] diagnostics = new PuzzleSystem.Diagnostics[1];
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instrumentation.runOnMainSync(
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() -> diagnostics[0] = view[0].puzzleDiagnosticsForAutomation());
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assertTrue(diagnostics[0].updates() > 0L);
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assertTrue(diagnostics[0].signalActivatedTransitions() >= 1L);
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assertTrue(diagnostics[0].doorOpenedTransitions() >= 1L);
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assertEquals(1, diagnostics[0].openDoors());
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}
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}
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private static final class AndroidDriver implements LevelPlaytestBot.Driver {
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private final Instrumentation instrumentation;
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private final GameView view;
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AndroidDriver(Instrumentation instrumentation, GameView view) {
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this.instrumentation = instrumentation;
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this.view = view;
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}
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@Override
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public void startLevel(int oneBasedLevelNumber) {
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instrumentation.runOnMainSync(
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() -> view.startLevelForAutomation(oneBasedLevelNumber));
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}
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@Override
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public void setInput(boolean moveLeft, boolean moveRight, boolean jump) {
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instrumentation.runOnMainSync(
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() -> view.setAutomationInput(moveLeft, moveRight, jump));
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}
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@Override
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public GameView.AutomationSnapshot snapshot() {
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GameView.AutomationSnapshot[] result = new GameView.AutomationSnapshot[1];
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instrumentation.runOnMainSync(() -> result[0] = view.automationSnapshot());
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return result[0];
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}
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@Override
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public void waitForNextDecision(long millis) {
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try {
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Thread.sleep(millis);
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} catch (InterruptedException interrupted) {
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Thread.currentThread().interrupt();
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throw new AssertionError("Puzzle integration bot interrupted", interrupted);
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}
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}
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}
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}
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