Завершить инженерный кандидат Stage 5
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package com.projectsacrifice.game;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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/** Immutable puzzle-critical state used by versioned activity restoration. */
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public final class GameSessionSnapshot {
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public static final class PlayerData {
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private final float x, y, velocityX, velocityY;
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private final boolean alive, onGround;
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private final float coyoteSeconds, jumpBufferSeconds;
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private final int supportIndex, facing;
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public PlayerData(float x, float y, float velocityX, float velocityY,
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boolean alive, boolean onGround, float coyoteSeconds,
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float jumpBufferSeconds, int supportIndex, int facing) {
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this.x = x;
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this.y = y;
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this.velocityX = velocityX;
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this.velocityY = velocityY;
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this.alive = alive;
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this.onGround = onGround;
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this.coyoteSeconds = coyoteSeconds;
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this.jumpBufferSeconds = jumpBufferSeconds;
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this.supportIndex = supportIndex;
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this.facing = facing < 0 ? -1 : 1;
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}
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public float x() { return x; }
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public float y() { return y; }
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public float velocityX() { return velocityX; }
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public float velocityY() { return velocityY; }
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public boolean alive() { return alive; }
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public boolean onGround() { return onGround; }
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public float coyoteSeconds() { return coyoteSeconds; }
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public float jumpBufferSeconds() { return jumpBufferSeconds; }
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public int supportIndex() { return supportIndex; }
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public int facing() { return facing; }
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}
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public static final class BodyData {
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private final float x, y, width, height, velocityX, velocityY;
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private final boolean frozen, conductive, pinned, grounded;
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private final int supportIndex;
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private final String deathType;
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public BodyData(float x, float y, float width, float height,
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float velocityX, float velocityY, boolean frozen,
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boolean conductive, boolean pinned, boolean grounded,
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int supportIndex, String deathType) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.velocityX = velocityX;
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this.velocityY = velocityY;
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this.frozen = frozen;
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this.conductive = conductive;
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this.pinned = pinned;
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this.grounded = grounded;
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this.supportIndex = supportIndex;
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this.deathType = deathType == null ? "SPIKE" : deathType;
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}
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public float x() { return x; }
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public float y() { return y; }
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public float width() { return width; }
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public float height() { return height; }
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public float velocityX() { return velocityX; }
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public float velocityY() { return velocityY; }
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public boolean frozen() { return frozen; }
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public boolean conductive() { return conductive; }
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public boolean pinned() { return pinned; }
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public boolean grounded() { return grounded; }
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public int supportIndex() { return supportIndex; }
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public String deathType() { return deathType; }
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}
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public static final class Builder {
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private int saveVersion = VersionedSessionCodec.CURRENT_VERSION;
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private final int levelNumber;
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private float elapsedSeconds;
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private int deaths;
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private float respawnSeconds;
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private PlayerData player = new PlayerData(
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0f, 0f, 0f, 0f, true, false, 0f, 0f, -1, 1);
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private final ArrayList<BodyData> bodies = new ArrayList<>();
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private final ArrayList<Float> platformMotionTimes = new ArrayList<>();
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private final LinkedHashMap<String, Boolean> toggleSignals = new LinkedHashMap<>();
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private final LinkedHashMap<String, Float> timedSignals = new LinkedHashMap<>();
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private final LinkedHashMap<String, Boolean> previousSwitchContacts =
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new LinkedHashMap<>();
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private Builder(int levelNumber) {
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this.levelNumber = levelNumber;
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}
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Builder saveVersion(int version) { saveVersion = version; return this; }
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public Builder elapsedSeconds(float value) { elapsedSeconds = value; return this; }
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public Builder deaths(int value) { deaths = value; return this; }
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public Builder respawnSeconds(float value) { respawnSeconds = value; return this; }
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public Builder player(PlayerData value) { player = value; return this; }
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public Builder addBody(BodyData value) { bodies.add(value); return this; }
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public Builder platformMotionTimes(List<Float> values) {
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platformMotionTimes.clear();
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if (values != null) platformMotionTimes.addAll(values);
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return this;
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}
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public Builder toggleSignal(String key, boolean value) {
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toggleSignals.put(key, value);
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return this;
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}
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public Builder timedSignal(String key, float value) {
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timedSignals.put(key, value);
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return this;
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}
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public Builder previousSwitchContact(String key, boolean value) {
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previousSwitchContacts.put(key, value);
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return this;
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}
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public GameSessionSnapshot build() { return new GameSessionSnapshot(this); }
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}
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private final int saveVersion;
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private final int levelNumber;
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private final float elapsedSeconds;
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private final int deaths;
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private final float respawnSeconds;
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private final PlayerData player;
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private final List<BodyData> bodies;
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private final List<Float> platformMotionTimes;
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private final Map<String, Boolean> toggleSignals;
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private final Map<String, Float> timedSignals;
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private final Map<String, Boolean> previousSwitchContacts;
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private GameSessionSnapshot(Builder builder) {
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saveVersion = builder.saveVersion;
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levelNumber = builder.levelNumber;
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elapsedSeconds = builder.elapsedSeconds;
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deaths = builder.deaths;
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respawnSeconds = builder.respawnSeconds;
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player = builder.player;
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bodies = Collections.unmodifiableList(new ArrayList<>(builder.bodies));
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platformMotionTimes = Collections.unmodifiableList(
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new ArrayList<>(builder.platformMotionTimes));
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toggleSignals = Collections.unmodifiableMap(
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new LinkedHashMap<>(builder.toggleSignals));
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timedSignals = Collections.unmodifiableMap(new LinkedHashMap<>(builder.timedSignals));
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previousSwitchContacts = Collections.unmodifiableMap(
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new LinkedHashMap<>(builder.previousSwitchContacts));
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}
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public static Builder builder(int levelNumber) { return new Builder(levelNumber); }
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public int saveVersion() { return saveVersion; }
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public int levelNumber() { return levelNumber; }
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public float elapsedSeconds() { return elapsedSeconds; }
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public int deaths() { return deaths; }
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public float respawnSeconds() { return respawnSeconds; }
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public PlayerData player() { return player; }
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public List<BodyData> bodies() { return bodies; }
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public List<Float> platformMotionTimes() { return platformMotionTimes; }
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public Map<String, Boolean> toggleSignals() { return toggleSignals; }
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public Map<String, Float> timedSignals() { return timedSignals; }
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public Map<String, Boolean> previousSwitchContacts() { return previousSwitchContacts; }
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}
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