Стабилизировать посадку бота на платформу уровня 8
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@@ -3,6 +3,9 @@ package com.projectsacrifice.game;
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/** Black-box level-8 scenarios driven only through the production input boundary. */
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final class LevelEightScenario {
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private static final long DECISION_MILLIS = 32L;
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private static final float LAUNCH_PLATFORM_X = 1_150f;
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private String lastStep = "Start level 8";
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static final class Result {
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private final boolean completed;
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@@ -21,145 +24,161 @@ final class LevelEightScenario {
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}
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Result recoverAfterClockExpires(LevelPlaytestBot.Driver driver, long timeoutMillis) {
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long deadline = driver.currentTimeMillis() + timeoutMillis;
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driver.startLevel(8);
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GameView.AutomationSnapshot snapshot = crossPit(driver, deadline);
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if (failed(snapshot, deadline, driver)) {
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return failure("Cross the pit before the clock expires", snapshot);
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GameView.AutomationSnapshot snapshot = driver.snapshot();
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PlaytestSimulationBudget budget = PlaytestSimulationBudget.start(
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snapshot.elapsedMilliseconds(), driver.currentTimeMillis(), timeoutMillis);
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snapshot = crossPit(driver, budget);
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if (failed(snapshot, budget, driver)) {
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return failure("Cross the pit before the clock expires", snapshot, budget, driver);
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}
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snapshot = await(driver, deadline, "Wait for the far-side trap",
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snapshot = await(driver, budget, "Wait for the far-side trap",
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LevelPlaytestBot.Input.none(),
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current -> current.playerX() >= 1_510f && !current.allDoorsOpen());
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if (failed(snapshot, deadline, driver)) {
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return failure("Wait for the far-side trap", snapshot);
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if (failed(snapshot, budget, driver)) {
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return failure("Wait for the far-side trap", snapshot, budget, driver);
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}
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snapshot = await(driver, deadline, "Return beneath the recovery relay",
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snapshot = await(driver, budget, "Return beneath the recovery relay",
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LevelPlaytestBot.Input.left(),
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current -> current.playerX() <= 1_680f && current.playerY() >= 779f);
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if (failed(snapshot, deadline, driver)) {
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return failure("Return beneath the recovery relay", snapshot);
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if (failed(snapshot, budget, driver)) {
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return failure("Return beneath the recovery relay", snapshot, budget, driver);
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}
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snapshot = pulseLeftJumpThenAwait(driver, deadline, "Jump into the recovery relay",
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snapshot = pulseLeftJumpThenAwait(driver, budget, "Jump into the recovery relay",
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current -> current.allDoorsOpen());
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if (failed(snapshot, deadline, driver)) {
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return failure("Jump into the recovery relay", snapshot);
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if (failed(snapshot, budget, driver)) {
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return failure("Jump into the recovery relay", snapshot, budget, driver);
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}
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snapshot = await(driver, deadline, "Land after rearming the clock",
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snapshot = await(driver, budget, "Land after rearming the clock",
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LevelPlaytestBot.Input.none(), current -> current.playerY() >= 779f);
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if (failed(snapshot, deadline, driver)) {
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return failure("Land after rearming the clock", snapshot);
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if (failed(snapshot, budget, driver)) {
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return failure("Land after rearming the clock", snapshot, budget, driver);
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}
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return finishFromFarSide(driver, deadline, snapshot, "Finish after recovery");
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return finishFromFarSide(driver, budget, snapshot, "Finish after recovery");
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}
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Result completeIntendedRoute(LevelPlaytestBot.Driver driver, long timeoutMillis) {
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long deadline = driver.currentTimeMillis() + timeoutMillis;
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driver.startLevel(8);
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GameView.AutomationSnapshot snapshot = crossPit(driver, deadline);
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if (failed(snapshot, deadline, driver)) {
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return failure("Cross the pit before the clock expires", snapshot);
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GameView.AutomationSnapshot snapshot = driver.snapshot();
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PlaytestSimulationBudget budget = PlaytestSimulationBudget.start(
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snapshot.elapsedMilliseconds(), driver.currentTimeMillis(), timeoutMillis);
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snapshot = crossPit(driver, budget);
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if (failed(snapshot, budget, driver)) {
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return failure("Cross the pit before the clock expires", snapshot, budget, driver);
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}
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return finishFromFarSide(driver, deadline, snapshot, "Finish on the original timer");
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return finishFromFarSide(driver, budget, snapshot, "Finish on the original timer");
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}
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private GameView.AutomationSnapshot crossPit(LevelPlaytestBot.Driver driver, long deadline) {
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GameView.AutomationSnapshot snapshot = await(driver, deadline, "Trigger the left timer",
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private GameView.AutomationSnapshot crossPit(LevelPlaytestBot.Driver driver,
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PlaytestSimulationBudget budget) {
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GameView.AutomationSnapshot snapshot = await(driver, budget, "Trigger the left timer",
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LevelPlaytestBot.Input.right(), GameView.AutomationSnapshot::allDoorsOpen);
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if (failed(snapshot, deadline, driver)) return snapshot;
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if (failed(snapshot, budget, driver)) return snapshot;
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long timerStartedAt = snapshot.elapsedMilliseconds();
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snapshot = await(driver, deadline, "Approach the pit",
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snapshot = await(driver, budget, "Approach the pit",
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LevelPlaytestBot.Input.right(), current -> current.playerX() >= 760f);
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if (failed(snapshot, deadline, driver)) return snapshot;
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if (failed(snapshot, budget, driver)) return snapshot;
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snapshot = await(driver, deadline, "Wait for the moving platform",
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snapshot = await(driver, budget, "Wait for the moving platform",
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LevelPlaytestBot.Input.none(),
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current -> current.elapsedMilliseconds() >= timerStartedAt + 2_250L
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&& current.firstMovingPlatformX() <= 1_050f);
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if (failed(snapshot, deadline, driver)) return snapshot;
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if (failed(snapshot, budget, driver)) return snapshot;
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driver.setInput(false, true, true);
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driver.waitForNextDecision(64L);
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driver.setInput(false, true, false);
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snapshot = await(driver, deadline, "Land on the moving platform",
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snapshot = await(driver, budget, "Land on the moving platform",
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LevelPlaytestBot.Input.right(),
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GameView.AutomationSnapshot::playerOnMovingPlatform);
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if (failed(snapshot, deadline, driver)) return snapshot;
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if (failed(snapshot, budget, driver)) return snapshot;
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snapshot = await(driver, budget, "Ride the moving platform to the launch zone",
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LevelPlaytestBot.Input.none(),
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current -> MovingPlatformLaunchPolicy.ready(current, LAUNCH_PLATFORM_X));
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if (failed(snapshot, budget, driver)) return snapshot;
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driver.setInput(false, true, true);
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driver.waitForNextDecision(64L);
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driver.setInput(false, true, false);
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snapshot = await(driver, deadline, "Jump from the moving platform to the far floor",
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snapshot = await(driver, budget, "Jump from the moving platform to the far floor",
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LevelPlaytestBot.Input.right(), current -> current.playerX() >= 1_510f);
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if (failed(snapshot, deadline, driver)) return snapshot;
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snapshot = awaitFarFloorLandingOnOriginalTimer(driver, deadline);
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if (failed(snapshot, deadline, driver)) return snapshot;
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return await(driver, deadline, "Move under the relay after landing",
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if (failed(snapshot, budget, driver)) return snapshot;
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snapshot = awaitFarFloorLandingOnOriginalTimer(driver, budget);
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if (failed(snapshot, budget, driver)) return snapshot;
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return await(driver, budget, "Move under the relay after landing",
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LevelPlaytestBot.Input.right(),
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current -> current.playerX() >= 1_600f
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&& current.playerY() >= 779f && current.allDoorsOpen());
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}
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private GameView.AutomationSnapshot awaitFarFloorLandingOnOriginalTimer(
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LevelPlaytestBot.Driver driver, long deadline
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LevelPlaytestBot.Driver driver, PlaytestSimulationBudget budget
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) {
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GameView.AutomationSnapshot snapshot = await(driver, deadline,
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GameView.AutomationSnapshot snapshot = await(driver, budget,
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"Land on the far floor", LevelPlaytestBot.Input.right(),
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current -> current.playerX() >= 1_510f
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&& current.playerY() >= 779f && current.allDoorsOpen());
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if (failed(snapshot, deadline, driver)) return snapshot;
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return await(driver, deadline, "Stabilize on the far floor",
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if (failed(snapshot, budget, driver)) return snapshot;
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return await(driver, budget, "Stabilize on the far floor",
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LevelPlaytestBot.Input.left(),
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current -> current.playerX() < 1_580f
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&& current.playerY() >= 779f && current.allDoorsOpen());
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}
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private Result finishFromFarSide(LevelPlaytestBot.Driver driver, long deadline,
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private Result finishFromFarSide(LevelPlaytestBot.Driver driver,
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PlaytestSimulationBudget budget,
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GameView.AutomationSnapshot snapshot, String step) {
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snapshot = await(driver, deadline, "Reach the open-door jump",
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snapshot = await(driver, budget, "Reach the open-door jump",
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LevelPlaytestBot.Input.right(),
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current -> current.playerX() >= 1_730f && current.allDoorsOpen());
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if (failed(snapshot, deadline, driver)) {
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return failure("Reach the open-door jump", snapshot);
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if (failed(snapshot, budget, driver)) {
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return failure("Reach the open-door jump", snapshot, budget, driver);
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}
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driver.setInput(false, true, true);
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driver.waitForNextDecision(64L);
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driver.setInput(false, true, false);
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snapshot = await(driver, deadline, step, LevelPlaytestBot.Input.right(),
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snapshot = await(driver, budget, step, LevelPlaytestBot.Input.right(),
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GameView.AutomationSnapshot::completed);
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driver.setInput(false, false, false);
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if (!snapshot.completed()) return failure(step, snapshot);
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return new Result(true, snapshot.deaths(), step + " completed; " + state(snapshot));
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if (!snapshot.completed()) return failure(step, snapshot, budget, driver);
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return new Result(true, snapshot.deaths(), step + " completed; "
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+ budget.timingState(snapshot.elapsedMilliseconds(), driver.currentTimeMillis())
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+ "; " + state(snapshot));
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}
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private GameView.AutomationSnapshot pulseLeftJumpThenAwait(
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LevelPlaytestBot.Driver driver, long deadline, String step,
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LevelPlaytestBot.Driver driver, PlaytestSimulationBudget budget, String step,
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LevelPlaytestBot.SnapshotCondition completion
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) {
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driver.setInput(true, false, true);
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driver.waitForNextDecision(64L);
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driver.setInput(true, false, false);
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return await(driver, deadline, step, LevelPlaytestBot.Input.left(), completion);
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return await(driver, budget, step, LevelPlaytestBot.Input.left(), completion);
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}
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private GameView.AutomationSnapshot await(
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LevelPlaytestBot.Driver driver, long deadline, String step,
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LevelPlaytestBot.Driver driver, PlaytestSimulationBudget budget, String step,
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LevelPlaytestBot.Input input, LevelPlaytestBot.SnapshotCondition completion
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) {
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lastStep = step;
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GameView.AutomationSnapshot snapshot = driver.snapshot();
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while (driver.currentTimeMillis() < deadline && snapshot.playerAlive()
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while (!budget.exhausted(snapshot.elapsedMilliseconds(), driver.currentTimeMillis())
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&& snapshot.playerAlive()
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&& !snapshot.completed() && !completion.reached(snapshot)) {
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setInput(driver, input);
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driver.waitForNextDecision(DECISION_MILLIS);
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snapshot = driver.snapshot();
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}
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if (driver.currentTimeMillis() >= deadline || !snapshot.playerAlive()) {
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if (budget.exhausted(snapshot.elapsedMilliseconds(), driver.currentTimeMillis())
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|| !snapshot.playerAlive()) {
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driver.setInput(false, false, false);
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}
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return snapshot;
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@@ -177,14 +196,20 @@ final class LevelEightScenario {
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}
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}
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private static boolean failed(GameView.AutomationSnapshot snapshot, long deadline,
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private static boolean failed(GameView.AutomationSnapshot snapshot,
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PlaytestSimulationBudget budget,
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LevelPlaytestBot.Driver driver) {
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return !snapshot.completed()
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&& (!snapshot.playerAlive() || driver.currentTimeMillis() >= deadline);
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&& (!snapshot.playerAlive()
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|| budget.exhausted(snapshot.elapsedMilliseconds(), driver.currentTimeMillis()));
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}
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private static Result failure(String step, GameView.AutomationSnapshot snapshot) {
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return new Result(false, snapshot.deaths(), step + " failed; " + state(snapshot));
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private Result failure(String step, GameView.AutomationSnapshot snapshot,
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PlaytestSimulationBudget budget, LevelPlaytestBot.Driver driver) {
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return new Result(false, snapshot.deaths(), step + " failed; lastStep=" + lastStep
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+ "; " + budget.timingState(
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snapshot.elapsedMilliseconds(), driver.currentTimeMillis())
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+ "; " + state(snapshot));
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}
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private static String state(GameView.AutomationSnapshot snapshot) {
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@@ -194,6 +219,11 @@ final class LevelEightScenario {
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+ ", doorOpen=" + snapshot.allDoorsOpen()
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+ ", completed=" + snapshot.completed()
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+ ", elapsedMs=" + snapshot.elapsedMilliseconds()
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+ ", deaths=" + snapshot.deaths();
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+ ", deaths=" + snapshot.deaths()
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+ ", platformX=" + snapshot.firstMovingPlatformX()
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+ ", platformY=" + snapshot.firstMovingPlatformY()
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+ ", onMovingPlatform=" + snapshot.playerOnMovingPlatform()
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+ ", onGround=" + snapshot.playerOnGround()
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+ ", platformPowered=" + snapshot.firstMovingPlatformPowered();
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}
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}
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