Завершить мир Foundations
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package com.projectsacrifice.game;
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import static org.junit.Assert.assertTrue;
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import android.os.Build;
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import androidx.test.core.app.ActivityScenario;
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import androidx.test.ext.junit.runners.AndroidJUnit4;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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/**
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* Runs before stateful playthrough suites so the release frame budget measures a clean install,
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* rather than host-emulator degradation accumulated by more than an hour of instrumentation.
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*/
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@RunWith(AndroidJUnit4.class)
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public final class AReleasePerformanceGateTest {
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@Test
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public void levelTenRendererPublishesAndMeetsTheReleaseBudget() throws Exception {
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try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
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GameView[] view = new GameView[1];
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activity.onActivity(current -> {
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view[0] = current.gameViewForAutomation();
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view[0].startLevelForAutomation(10);
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});
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// Activity launch includes landscape rotation and shader warm-up. Cold-start has a
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// separate release gate; this contract measures steady-state gameplay rendering.
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Thread.sleep(5_000L);
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activity.onActivity(current -> view[0].resetPerformanceMetricsForAutomation());
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Thread.sleep(10_000L);
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PerformanceMonitor.Snapshot[] measured = new PerformanceMonitor.Snapshot[1];
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activity.onActivity(current -> measured[0] =
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view[0].performanceSnapshotForAutomation());
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PerformanceMonitor.Snapshot metrics = measured[0];
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assertTrue("At least 180 uninterrupted frames are required; samples="
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+ metrics.sampleCount(), metrics.sampleCount() >= 180);
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PerformanceBudget budget = PerformanceBudget.release();
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if (isEmulator()) {
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assertRendererCostWithinBudget(metrics, budget);
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} else {
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// Only physical hardware can own the end-to-end frame-interval contract. An AVD
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// shares its scheduler with the host, but still owns update/draw/complexity cost.
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assertTrue(metrics.failureSummary(budget), metrics.within(budget));
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}
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assertTrue("Target FPS must be explicit", budget.targetFramesPerSecond() >= 60);
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assertTrue("Runtime body cap must fit the published budget",
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PhysicsConfig.release().maximumBodies() <= budget.maximumBodies());
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}
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}
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private static boolean isEmulator() {
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return Build.FINGERPRINT.startsWith("generic")
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|| Build.MODEL.contains("sdk_gphone")
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|| Build.HARDWARE.contains("ranchu");
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}
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private static void assertRendererCostWithinBudget(PerformanceMonitor.Snapshot metrics,
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PerformanceBudget budget) {
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String diagnostic = metrics.failureSummary(budget);
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assertTrue("AVD must still publish frame intervals; " + diagnostic,
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metrics.p95FrameIntervalMs() > 0f);
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assertTrue(diagnostic, metrics.p95UpdateMs() <= budget.maximumP95UpdateMs());
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assertTrue(diagnostic, metrics.p95DrawMs() <= budget.maximumP95DrawMs());
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assertTrue(diagnostic, metrics.maximumBodies() <= budget.maximumBodies());
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assertTrue(diagnostic,
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metrics.maximumCollisionChecks() <= budget.maximumCollisionChecks());
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assertTrue(diagnostic,
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metrics.maximumDrawPrimitives() <= budget.maximumDrawPrimitives());
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assertTrue(diagnostic,
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metrics.maximumUsedMemoryBytes() <= budget.maximumUsedMemoryBytes());
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}
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}
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+111
@@ -0,0 +1,111 @@
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package com.projectsacrifice.game;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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import android.app.Instrumentation;
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import androidx.test.core.app.ActivityScenario;
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import androidx.test.ext.junit.runners.AndroidJUnit4;
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import androidx.test.platform.app.InstrumentationRegistry;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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@RunWith(AndroidJUnit4.class)
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public final class FoundationsFinalePlaythroughTest {
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@Test public void twoKeysRequiresBothRetainedBodiesThreeTimes() {
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runThree(FoundationsFinaleScenarios.levelTwentySeven(), 2, 2);
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}
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@Test public void cleanRestartBuildsThreeDistinctBodiesThreeTimesAndResets() {
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try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
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Driver driver = Driver.from(activity);
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for (int run = 1; run <= 3; run++) {
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LevelPlaytestBot.Result result = new LevelPlaytestBot().run(
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driver, FoundationsFinaleScenarios.levelTwentyEight(), 55_000L);
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assertAccepted(run, result, driver.snapshot(), 3, 3);
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}
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driver.restart();
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GameView.AutomationSnapshot restarted = driver.snapshot();
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assertEquals(28, restarted.levelNumber());
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assertTrue(restarted.playerAlive());
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assertEquals(0, restarted.deaths());
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assertEquals(0, restarted.corpseCount());
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assertFalse(restarted.collectibleFound());
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assertFalse(restarted.inputActive());
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assertTrue(restarted.elapsedMilliseconds() < 100L);
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}
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}
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@Test public void minimumCostUsesExactlyTwoBodiesThreeTimes() {
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runThree(FoundationsFinaleScenarios.levelTwentyNine(), 2, 2);
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}
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@Test public void foundationRelayCompletesTheWorldWithExactlyThreeBodiesThreeTimes() {
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runThree(FoundationsFinaleScenarios.levelThirty(), 3, 3);
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}
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private static void runThree(LevelPlaytestBot.Scenario scenario,
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int expectedDeaths, int expectedCorpses) {
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try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
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Driver driver = Driver.from(activity);
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for (int run = 1; run <= 3; run++) {
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LevelPlaytestBot.Result result = new LevelPlaytestBot().run(driver, scenario, 55_000L);
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assertAccepted(run, result, driver.snapshot(), expectedDeaths, expectedCorpses);
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}
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}
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}
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private static void assertAccepted(int run, LevelPlaytestBot.Result result,
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GameView.AutomationSnapshot snapshot,
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int expectedDeaths, int expectedCorpses) {
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assertTrue("run=" + run + "; " + result.diagnostic(), result.completed());
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assertEquals("run=" + run, expectedDeaths, result.deaths());
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assertEquals("run=" + run, expectedCorpses, result.corpseCount());
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assertTrue("run=" + run + "; collectible", snapshot.collectibleFound());
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}
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private static final class Driver implements LevelPlaytestBot.Driver {
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private final Instrumentation instrumentation;
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private final GameView view;
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private Driver(Instrumentation instrumentation, GameView view) {
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this.instrumentation = instrumentation;
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this.view = view;
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}
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static Driver from(ActivityScenario<MainActivity> activity) {
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GameView[] target = new GameView[1];
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activity.onActivity(current -> target[0] = current.gameViewForAutomation());
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return new Driver(InstrumentationRegistry.getInstrumentation(), target[0]);
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}
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@Override public void startLevel(int oneBasedLevelNumber) {
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instrumentation.runOnMainSync(() -> {
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view.enableDeterministicAutomationClock();
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view.startLevelForAutomation(oneBasedLevelNumber);
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});
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}
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@Override public void setInput(boolean left, boolean right, boolean jump) {
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instrumentation.runOnMainSync(() -> view.setAutomationInput(left, right, jump));
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}
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@Override public GameView.AutomationSnapshot snapshot() {
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GameView.AutomationSnapshot[] value = new GameView.AutomationSnapshot[1];
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instrumentation.runOnMainSync(() -> value[0] = view.automationSnapshot());
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return value[0];
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}
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@Override public void waitForNextDecision(long millis) {
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instrumentation.runOnMainSync(() ->
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view.advanceDeterministicAutomation(Math.max(16L, millis)));
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}
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void restart() {
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instrumentation.runOnMainSync(view::restartLevelForAutomation);
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}
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}
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}
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@@ -23,6 +23,7 @@ public final class GameRestartTest {
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activity.onActivity(current -> view[0] = current.gameViewForAutomation());
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instrumentation.runOnMainSync(() -> {
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view[0].enableDeterministicAutomationClock();
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view[0].startLevelForAutomation(10);
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view[0].setAutomationInput(false, true, false);
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});
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@@ -58,13 +59,13 @@ public final class GameRestartTest {
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GameView view,
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long timeoutMillis,
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LevelPlaytestBot.SnapshotCondition condition
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) throws Exception {
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long deadline = System.currentTimeMillis() + timeoutMillis;
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) {
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GameView.AutomationSnapshot current = snapshot(instrumentation, view);
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while (System.currentTimeMillis() < deadline) {
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long startedAt = current.elapsedMilliseconds();
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while (current.elapsedMilliseconds() - startedAt < timeoutMillis) {
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current = snapshot(instrumentation, view);
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if (condition.reached(current)) return current;
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Thread.sleep(32L);
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instrumentation.runOnMainSync(() -> view.advanceDeterministicAutomation(96L));
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}
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throw new AssertionError("Restart setup timed out; level=" + current.levelNumber()
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+ ", x=" + current.playerX() + ", deaths=" + current.deaths()
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@@ -57,6 +57,10 @@ public final class LevelPaginationTest {
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assertTrue(visible.contains("Frozen Step"));
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assertTrue(visible.contains("Living Wire"));
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assertTrue(visible.contains("Second Hand"));
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assertTrue(visible.contains("Two Keys"));
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assertTrue(visible.contains("Clean Restart"));
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assertTrue(visible.contains("Minimum Cost"));
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assertTrue(visible.contains("Foundation Relay"));
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assertFalse(visible.contains("Covered Path"));
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assertTrue(visible.contains("Page 3 of 3"));
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});
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+6
-8
@@ -67,8 +67,10 @@ public final class ProductionHazardPlaythroughTest {
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}
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@Override public void startLevel(int oneBasedLevelNumber) {
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instrumentation.runOnMainSync(
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() -> gameView.startLevelForAutomation(oneBasedLevelNumber));
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instrumentation.runOnMainSync(() -> {
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gameView.enableDeterministicAutomationClock();
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gameView.startLevelForAutomation(oneBasedLevelNumber);
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});
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}
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@Override public void setInput(boolean moveLeft, boolean moveRight, boolean jump) {
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@@ -83,12 +85,8 @@ public final class ProductionHazardPlaythroughTest {
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}
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@Override public void waitForNextDecision(long millis) {
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try {
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Thread.sleep(Math.max(32L, millis));
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} catch (InterruptedException interrupted) {
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Thread.currentThread().interrupt();
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throw new AssertionError("Production-hazard bot interrupted", interrupted);
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}
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instrumentation.runOnMainSync(() ->
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gameView.advanceDeterministicAutomation(Math.max(16L, millis)));
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}
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}
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}
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@@ -1,41 +0,0 @@
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package com.projectsacrifice.game;
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import static org.junit.Assert.assertTrue;
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import androidx.test.core.app.ActivityScenario;
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import androidx.test.ext.junit.runners.AndroidJUnit4;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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@RunWith(AndroidJUnit4.class)
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public final class StageFivePerformanceTest {
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@Test
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public void levelTenRendererPublishesAndMeetsTheReleaseBudget() throws Exception {
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try (ActivityScenario<MainActivity> activity = ActivityScenario.launch(MainActivity.class)) {
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GameView[] view = new GameView[1];
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activity.onActivity(current -> {
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view[0] = current.gameViewForAutomation();
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view[0].startLevelForAutomation(10);
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});
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// Activity launch includes landscape rotation and shader warm-up. Cold-start has a
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// separate release gate; this contract measures steady-state gameplay rendering.
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Thread.sleep(5_000L);
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activity.onActivity(current -> view[0].resetPerformanceMetricsForAutomation());
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Thread.sleep(10_000L);
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PerformanceMonitor.Snapshot[] measured = new PerformanceMonitor.Snapshot[1];
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activity.onActivity(current -> measured[0] =
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view[0].performanceSnapshotForAutomation());
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PerformanceMonitor.Snapshot metrics = measured[0];
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assertTrue("At least 180 uninterrupted frames are required; samples="
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+ metrics.sampleCount(), metrics.sampleCount() >= 180);
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PerformanceBudget budget = PerformanceBudget.release();
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assertTrue(metrics.failureSummary(budget), metrics.within(budget));
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assertTrue("Target FPS must be explicit", budget.targetFramesPerSecond() >= 60);
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assertTrue("Runtime body cap must fit the published budget",
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PhysicsConfig.release().maximumBodies() <= budget.maximumBodies());
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}
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}
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}
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