# QA report Date: 2026-08-18 ## Automated checks - Clean Gradle build: `clean testDebugUnitTest lintDebug assembleDebug` — passed. - Unit tests: 8 passed, 0 failed, 0 skipped. - Device acceptance tests: 1 passed, 0 failed, 0 skipped. - Level 5 bot: completed the production level in about 8.2 seconds with exactly one death, one retained corpse, pressure-plate activation, door passage, two jumps, and goal contact. - Android Lint: no issues found. - APK archive integrity: all entries passed `unzip -t`. - Package metadata: `com.projectsacrifice.game.debug`, version code 3, min SDK 23, target SDK 34. - APK signature: v1 and v2 schemes verified; one standard Android Debug signer. ## Device smoke test Environment: official ARM64 Android Emulator, Android 16 / API 36, 2400×1080 landscape. Verified: 1. streamed APK installation returns `Success`; 2. cold launch returns `Status: ok`; 3. `MainActivity` remains visible and `RESUMED`; 4. immersive landscape mode is applied; 5. level-selection screen renders correctly; 6. entering level 1 renders the HUD, character, goal, and mobile controls; 7. holding the right control completes level 1; 8. completion records best time/deaths and unlocks level 2 (`unlocked=2`); 9. reaching spikes in level 2 increments the volunteer counter, keeps the corpse in the level, and respawns a live volunteer without resetting the scene; 10. Android crash buffer remains empty after the corrected build and gameplay smoke tests. 11. the level 5 acceptance bot reproduces the complete saw/body/plate/door solution on the same Android 16 emulator; its initial red runs exposed an unstable saw impulse, and the final run passed after the body delivery was corrected. ## Distribution note The delivered APK is a debug-signed tester build. It is directly installable, but it is not intended for Play Store publication. A production release should use the publisher's private release keystore and a non-debug application ID.