{"_type":"issue","id":"goon-game-level10-sliding-corpse","title":"Остановить скольжение тела на плите уровня 10","description":"Брошенное пилой тело уровня 10 может продолжать скользить по полу и съезжать с PRESSURE lift, из-за чего движущаяся платформа теряет сигнал и intended route становится нестабильным.","acceptance_criteria":"После доставки тело стабильно остаётся на PRESSURE lift без ручного тайминга; сигнал lift не пропадает при длительном ожидании; уровень 10 проходит normal и delayed-input маршруты по 3 раза без дополнительных смертей.","notes":"2026-08-18: focused RED showed firstCorpseX drift 791.4791 -\u003e 866.5033 in 750 ms. Grounded bodies now settle fully inside PRESSURE, stop, and pin. GREEN: position stable, lift powered after 6 s, exactly 1 death/body; level 10 delayed run and 3 consecutive mastery runs passed; final unfiltered matrix 16/16.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":0,"issue_type":"bug","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-18T08:39:58Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T10:41:47Z","started_at":"2026-08-18T08:40:02Z","closed_at":"2026-08-18T10:41:47Z","close_reason":"Acceptance met: delivered body remains on lift plate, signal stays active, normal 3x and delayed-input level 10 routes pass.","labels":["bug","current","level10","physics"],"dependencies":[{"issue_id":"goon-game-level10-sliding-corpse","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T11:40:01Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-level6-freezer-overlap","title":"Исправить повторную смерть на frozen corpse уровня 6","description":"Frozen corpse уровня 6 фиксируется на y=776..880, а FREEZER остаётся y=750..880; игрок на теле занимает y=676..776 и пересекает hazard на 26 px, поэтому intended stepping-stone route вызывает немедленную вторую смерть.","acceptance_criteria":"Игрок может стоять и прыгнуть с предусмотренного frozen corpse без повторной FREEZE-смерти; вход в FREEZER с пола всё ещё убивает; intended route уровня 6 проходит три раза подряд production-input ботом.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":0,"issue_type":"bug","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T22:46:43Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T01:30:37Z","started_at":"2026-08-17T22:46:52Z","closed_at":"2026-08-18T01:30:37Z","close_reason":"FREEZER больше не убивает игрока на frozen stepping stone; floor lethality сохранена; уровень 6 проходит 3/3.","labels":["bug","current","freeze","level6"],"dependencies":[{"issue_id":"goon-game-level6-freezer-overlap","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T01:46:51Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-level8-softlock","title":"Устранить softlock таймера уровня 8","description":"Если clock истекает после пересечения PIT, дверь закрывается, платформа останавливается, а переключатель остаётся слева: игрок может оказаться заперт справа до restart.","acceptance_criteria":"Бот воспроизводит expiry после PIT; игрок всегда имеет путь к restart-free recovery или таймер/геометрия исключают ловушку; сценарий проходит 3 раза подряд.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":0,"issue_type":"bug","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T22:09:40Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T01:30:42Z","started_at":"2026-08-17T22:33:08Z","closed_at":"2026-08-18T01:30:42Z","close_reason":"Expiry справа от PIT воспроизводился; recovery relay и баланс таймера проверены intended 3/3 и recovery 3/3.","labels":["bug","current","level8","softlock"],"dependencies":[{"issue_id":"goon-game-level8-softlock","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T01:09:48Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-milestone-vslice","title":"Milestone: Vertical Slice","description":"8–10 polished уровней, Android controls, camera, audio, UI, save и 5–6 mechanics.","acceptance_criteria":"Внешний тестировщик проходит сборку без объяснений; 10/10 bots passed.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:41:00Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:44:10Z","started_at":"2026-08-17T21:41:29Z","labels":["current","gate","milestone"],"dependencies":[{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-android-lifecycle","type":"blocks","created_at":"2026-08-18T00:44:22Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-art-vslice","type":"blocks","created_at":"2026-08-18T00:44:20Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-audio-vslice","type":"blocks","created_at":"2026-08-18T00:44:19Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-controls-settings","type":"blocks","created_at":"2026-08-18T00:44:17Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-e16","type":"parent-child","created_at":"2026-08-18T00:43:55Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-human-playtest","type":"blocks","created_at":"2026-08-18T00:44:16Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-menus-localization","type":"blocks","created_at":"2026-08-18T00:44:18Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-perf-budgets","type":"blocks","created_at":"2026-08-18T00:44:23Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-regression-10","type":"blocks","created_at":"2026-08-18T00:44:15Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-save-versioning","type":"blocks","created_at":"2026-08-18T00:44:21Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":9,"dependent_count":2,"comment_count":0} {"_type":"issue","id":"goon-game-milestone-prototype","title":"Milestone: Prototype","description":"Character, death, corpse, respawn, spikes, plate, door, goal и restart без финального art.","acceptance_criteria":"Собраны минимум пять разных головоломок из базовых элементов.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:58Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:44:01Z","closed_at":"2026-08-17T21:41:27Z","close_reason":"Exit criteria прототипа подтверждены 10 greybox-уровнями.","labels":["closed","milestone"],"dependencies":[{"issue_id":"goon-game-milestone-prototype","depends_on_id":"goon-game-e16","type":"parent-child","created_at":"2026-08-18T00:43:54Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-human-playtest","title":"Внешний playtest vertical slice","description":"Две ручные сессии каждого уровня и тест без объяснений разработчика.","acceptance_criteria":"Нет blocker softlocks; наблюдения и решения зафиксированы.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:54Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:54Z","labels":["qa","vertical-slice"],"dependencies":[{"issue_id":"goon-game-human-playtest","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:51Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-human-playtest","depends_on_id":"goon-game-level-balance","type":"blocks","created_at":"2026-08-18T00:41:36Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":1,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-regression-10","title":"Единый playability regression 10/10","description":"Запускать всех ботов одной Gradle-командой и публиковать краткий отчёт по уровням.","acceptance_criteria":"Три полных последовательных прогона дают 10/10 passed менее чем за 5 минут каждый.","notes":"2026-08-18: one final integrated Android 16 run is green: 14/14 methods, 35 gameplay executions plus lifecycle, Gradle wall time 5:59. Correctness is proven, but acceptance remains open because the \u003c5:00 target is missed by 59s and three full matrix repetitions are not yet recorded.\n2026-08-18 final Stage 2 candidate: one exact unfiltered Android 16 run passed 16/16 methods, 36 gameplay executions plus lifecycle/restart in 479.619 s. Correctness gate is green; historical \u003c5:00 and three full exact-candidate repetitions remain open as runner-performance evidence.\n2026-08-18 exact versionCode 5 clean-build matrix: OK 16/16, 36 gameplay executions plus lifecycle/restart, 572.496 s, no retries. APK installed over previous build before the run.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":480,"created_at":"2026-08-17T21:40:51Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T10:52:43Z","labels":["current","gate","qa"],"dependencies":[{"issue_id":"goon-game-regression-10","depends_on_id":"goon-game-bots-1-4","type":"blocks","created_at":"2026-08-18T00:41:33Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-regression-10","depends_on_id":"goon-game-bots-6-10","type":"blocks","created_at":"2026-08-18T00:41:34Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-regression-10","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:50Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":2,"dependent_count":2,"comment_count":0} {"_type":"issue","id":"goon-game-bots-6-10","title":"Добавить ботов уровней 6–10","description":"Доказать freeze, electricity, timed platform, multi-signal и mastery level.","acceptance_criteria":"Уровни 6–10 проходят по три раза подряд без retries.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1440,"created_at":"2026-08-17T21:40:49Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T01:30:46Z","started_at":"2026-08-17T22:33:08Z","closed_at":"2026-08-18T01:30:46Z","close_reason":"Уровни 6–10 проходят intended routes по 3 раза; уровни 8 и 10 дополнительно проходят 96ms stress checks.","labels":["bot","current","qa"],"dependencies":[{"issue_id":"goon-game-bots-6-10","depends_on_id":"goon-game-bot-framework","type":"blocks","created_at":"2026-08-18T00:41:32Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-bots-6-10","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:49Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-bots-6-10","depends_on_id":"goon-game-level6-freezer-overlap","type":"blocks","created_at":"2026-08-18T01:47:00Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":2,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-bots-1-4","title":"Добавить ботов уровней 1–4","description":"Доказать movement/jump, spikes/corpses, pressure door и moving lift реальными inputs.","acceptance_criteria":"Уровни 1–4 проходят по три раза подряд без retries.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:47Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T01:30:34Z","started_at":"2026-08-17T22:33:08Z","closed_at":"2026-08-18T01:30:34Z","close_reason":"Уровни 1–4 проходят production-input ботами по 3 раза подряд; финальный integrated Android 16 matrix 14/14 green.","labels":["bot","current","qa"],"dependencies":[{"issue_id":"goon-game-bots-1-4","depends_on_id":"goon-game-bot-framework","type":"blocks","created_at":"2026-08-18T00:41:30Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-bots-1-4","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:48Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":1,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-bot-framework","title":"Обобщить acceptance bot framework","description":"Выделить сценарные шаги, snapshots, диагностику таймаутов и общий runner для уровней 1–10.","acceptance_criteria":"Новый уровень подключается декларативным сценарием; ошибка показывает последний шаг и state.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:45Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T22:09:01Z","started_at":"2026-08-17T21:52:45Z","closed_at":"2026-08-17T22:09:01Z","close_reason":"Декларативный Scenario runner, именованные шаги, per-step timeout и observable diagnostics реализованы; 11 JVM-тестов, lint, instrumentation compile и connected level 5 GREEN на Android 16.","labels":["bot","current","qa"],"dependencies":[{"issue_id":"goon-game-bot-framework","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:47Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":2,"comment_count":0} {"_type":"issue","id":"goon-game-level5-bot","title":"Acceptance-бот уровня 5","description":"Бот использует production GameView inputs, одну жертву, тело, плиту, дверь и goal.","acceptance_criteria":"Инструментальный тест проходит на Android 16 примерно за 8,2 секунды.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:42Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:25Z","closed_at":"2026-08-17T21:41:25Z","close_reason":"Android acceptance-тест уровня 5 проходит.","labels":["baseline","bot","closed"],"dependencies":[{"issue_id":"goon-game-level5-bot","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:46Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-unit-tests","title":"Базовые unit tests и Android Lint","description":"В текущем проекте проходят 8 unit-тестов и lintDebug.","acceptance_criteria":"Чистая Gradle-сборка зелёная.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:41Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:24Z","closed_at":"2026-08-17T21:41:24Z","close_reason":"8 unit-тестов и lintDebug прошли.","labels":["baseline","closed","tests"],"dependencies":[{"issue_id":"goon-game-unit-tests","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:44Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-android-lifecycle","title":"Android lifecycle и восстановление Activity","description":"Pause/background/resume/screen lock/low memory без потери или скрытого продолжения игры.","acceptance_criteria":"Инструментальные тесты подтверждают паузу и восстановление поддерживаемого состояния.","notes":"2026-08-18: обычный STARTED→RESUMED путь исправлен и доказан ActivityScenario на Android 16: видимая пауза, очищенный input, сохранены level/deaths/corpse/player/timer, после explicit Resume симуляция продолжает движение. Connected GREEN 1/1. Задача остаётся in_progress до screen lock и process-death/low-memory восстановления.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1440,"created_at":"2026-08-17T21:40:26Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T22:09:20Z","started_at":"2026-08-17T21:52:46Z","labels":["android","current"],"dependencies":[{"issue_id":"goon-game-android-lifecycle","depends_on_id":"goon-game-e12","type":"parent-child","created_at":"2026-08-18T00:43:36Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":2,"comment_count":0} {"_type":"issue","id":"goon-game-android-apk","title":"Собираемый и устанавливаемый Android APK","description":"Debug APK versionCode 3 проверен на Android 16, ZIP и подписи валидны.","acceptance_criteria":"Установка и cold launch возвращают Success/Status ok.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:24Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:23Z","closed_at":"2026-08-17T21:41:23Z","close_reason":"APK versionCode 3 собран, подписан, установлен и запущен.","labels":["baseline","closed"],"dependencies":[{"issue_id":"goon-game-android-apk","depends_on_id":"goon-game-e12","type":"parent-child","created_at":"2026-08-18T00:43:35Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-level-balance","title":"Исправить стабильность и баланс уровней 1–10","description":"Устранить softlocks, нестабильные тела и чрезмерно точные прыжки, найденные ботами и ручным тестированием.","acceptance_criteria":"10/10 уровней проходят три раза подряд и понятны внешнему тестировщику.","notes":"2026-08-18: bot-driven balance fixes completed for level 6 freezer overlap, level 8 timer recovery/launch margin, and level 10 relay/lift boarding. Intended routes 1–10 pass 3x in one integrated matrix. Task remains in progress until two manual comprehension sessions per level and alternative-route decisions are recorded.\n2026-08-18 engineering Stage 2 candidate complete: level 10 sliding corpse fixed, clean restart covered, final exact APK matrix 16/16 in 479.619 s. External two-session comprehension gate and regression runtime/repetition task remain open; do not claim external playtest acceptance.\n2026-08-18 exact versionCode 5 full matrix also GREEN 16/16 in 572.496 s. Engineering artifact is ready; external comprehension sessions remain the only product-balance acceptance not executable by automation.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:39:56Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T10:52:44Z","started_at":"2026-08-18T01:31:03Z","labels":["balance","current","levels"],"dependencies":[{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T00:43:20Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level-route-risks","type":"blocks","created_at":"2026-08-18T01:10:21Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level10-sliding-corpse","type":"blocks","created_at":"2026-08-18T11:40:08Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level8-softlock","type":"blocks","created_at":"2026-08-18T01:10:14Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-regression-10","type":"blocks","created_at":"2026-08-18T00:41:35Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-solution-graphs","type":"blocks","created_at":"2026-08-18T00:41:35Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":5,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-solution-graphs","title":"Задокументировать solution graph уровней 1–10","description":"Для каждого текущего уровня записать обязательную цепочку причины и следствия и допустимые альтернативы.","acceptance_criteria":"В docs есть 10 solution graphs, синхронизированных с ботами.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:39:54Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T22:09:09Z","started_at":"2026-08-17T21:52:46Z","closed_at":"2026-08-17T22:09:09Z","close_reason":"Документированы 10 source-backed solution graphs с механиками, смертями, checkpoints и рисками; только уровень 5 честно отмечен доказанным connected-тестом.","labels":["current","design","levels"],"dependencies":[{"issue_id":"goon-game-solution-graphs","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T00:43:19Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-levels-greybox","title":"Greybox vertical slice из 10 уровней","description":"Десять уровней демонстрируют основные механики и прогрессию.","acceptance_criteria":"Каталог содержит 10 последовательных уровней с goal и restart.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:39:52Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:19Z","closed_at":"2026-08-17T21:41:19Z","close_reason":"Созданы 10 последовательных greybox-уровней.","labels":["baseline","closed","vertical-slice"],"dependencies":[{"issue_id":"goon-game-levels-greybox","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T00:43:17Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-physics-determinism","title":"Зафиксировать deterministic physics contract","description":"Вынести параметры физики в конфиг, добавить grounded/velocity diagnostics и воспроизводимый command replay.","acceptance_criteria":"Три одинаковых replay каждого уровня дают одинаковый итог и не расходятся по ключевым состояниям.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1440,"created_at":"2026-08-17T21:39:33Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:39:33Z","labels":["current","physics"],"dependencies":[{"issue_id":"goon-game-physics-determinism","depends_on_id":"goon-game-e03","type":"parent-child","created_at":"2026-08-18T00:43:08Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-physics-basic","title":"Базовая предсказуемая Canvas-физика","description":"Коллизии персонажа, тел, платформ и дверей работают в текущем vertical slice.","acceptance_criteria":"Unit-тесты и бот уровня 5 проходят.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:39:31Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:15Z","closed_at":"2026-08-17T21:41:15Z","close_reason":"Базовая физика присутствует; production determinism остаётся отдельной задачей.","labels":["baseline","closed"],"dependencies":[{"issue_id":"goon-game-physics-basic","depends_on_id":"goon-game-e03","type":"parent-child","created_at":"2026-08-18T00:43:07Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-death-core","title":"Death, corpse и respawn без сброса уровня","description":"Работающая основа смерти, сохранения тела и появления следующего персонажа.","acceptance_criteria":"Проверено на уровне 5 и smoke-тестах APK.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:39:22Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:41:14Z","closed_at":"2026-08-17T21:41:14Z","close_reason":"Реализовано и проверено ботом уровня 5.","labels":["baseline","closed"],"dependencies":[{"issue_id":"goon-game-death-core","depends_on_id":"goon-game-e02","type":"parent-child","created_at":"2026-08-18T00:43:03Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-e16","title":"EPIC-16 Milestones \u0026 Release","description":"Prototype → Vertical Slice → Production → Alpha → Beta → Release Candidate. Разделы 53–59.","acceptance_criteria":"Есть подписанный store build без blocker и critical progression bugs.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:39:16Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:44:10Z","started_at":"2026-08-17T21:41:29Z","labels":["epic","milestone","release"],"dependencies":[{"issue_id":"goon-game-e16","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:43:00Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-e15","title":"EPIC-15 QA","description":"Unit, integration, playability bots, softlock и mobile QA. Разделы 48–51, 63–64.","acceptance_criteria":"Все уровни автоматически и вручную проверены по обязательной матрице.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:39:14Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:44:09Z","started_at":"2026-08-17T21:41:28Z","labels":["current","epic","qa"],"dependencies":[{"issue_id":"goon-game-e15","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:42:58Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-e12","title":"EPIC-12 Android","description":"Lifecycle, устройства, aspect ratios, graphics profiles и сборки. Разделы 41, 44–46, 49.","acceptance_criteria":"Release build стабильно работает на целевой Android-матрице.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:39:08Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:39:08Z","labels":["android","epic"],"dependencies":[{"issue_id":"goon-game-e12","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:42:55Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-e07","title":"EPIC-07 Levels","description":"Solution graphs, greybox, прогрессия механик и производство 55–70 уровней. Разделы 19–25, 52–53, 66.","acceptance_criteria":"Каждый уровень имеет доказанное решение, DoD и место в content matrix.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:38:57Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:38:57Z","labels":["content","epic","levels"],"dependencies":[{"issue_id":"goon-game-e07","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:42:49Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-e03","title":"EPIC-03 Physics","description":"Предсказуемая гибридная физика и бюджеты активных объектов. Разделы 15, 41–43, 65.","acceptance_criteria":"Одинаковая последовательность ввода воспроизводимо приводит к одинаковому состоянию головоломки.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:38:49Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:38:49Z","labels":["epic","physics"],"dependencies":[{"issue_id":"goon-game-e03","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:42:44Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-e02","title":"EPIC-02 Death \u0026 Corpse","description":"Смерть как игровая механика, состояния тела, CorpseManager и respawn. Разделы 4–8.","acceptance_criteria":"Все типы смерти создают предсказуемое и пригодное для головоломки состояние тела.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:38:47Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:38:47Z","labels":["corpse","death","epic"],"dependencies":[{"issue_id":"goon-game-e02","depends_on_id":"goon-game-plan","type":"parent-child","created_at":"2026-08-18T00:42:43Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-plan","title":"Project Sacrifice: выполнить утверждённый production plan","description":"Главный bead для плана из docs/DEVELOPMENT_PLAN.md: vertical slice, production, alpha, beta и release candidate.","acceptance_criteria":"Release Candidate удовлетворяет критериям раздела 59; все дочерние эпики завершены либо явно исключены решением владельца продукта.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"epic","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:38:23Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:44:08Z","started_at":"2026-08-17T21:41:28Z","labels":["gdd","master","production","tdd"],"dependency_count":0,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-level-route-risks","title":"Доказать спорные маршруты уровней 2, 4 и 10","description":"Проверить возможный sequence break уровня 2, узкий lift→gallery прыжок уровня 4 и optional FREEZER/body delivery/lift→ledge риски уровня 10.","acceptance_criteria":"Для каждого риска есть воспроизводимый connected bot test; intended route проходит 3 раза, а допустимые альтернативы явно зафиксированы или геометрия исправлена.","notes":"2026-08-18: exploratory production-input direct-jump attempt on level 2 did not confirm the suspected zero-death sequence break; it timed out at x=549.36 with deaths=2/corpses=2. Intended three-corpse route separately passes 3 times. Sequence-break risk remains unproven and open.\n2026-08-18: L4 lift route remains green 3x. L10 bot now explicitly stands on and jumps from the frozen corpse, then completes normal 3x plus delayed traversal. L2 intended three-corpse route remains green 3x; the unconfirmed zero-death hypothesis is accepted as a non-blocking emergent alternative because targetDeaths measures the intended route rather than enforced uniqueness.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T22:09:58Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T10:41:48Z","closed_at":"2026-08-18T10:41:48Z","close_reason":"All intended risky routes are reproduced by connected bots; possible L2 alternative is explicitly accepted and documented as non-blocking.","labels":["balance","bot","current","levels"],"dependencies":[{"issue_id":"goon-game-level-route-risks","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T01:10:06Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-mobile-qa","title":"Mobile QA matrix","description":"GPU, API, RAM, refresh rate, thermal, background, battery и controller проверки.","acceptance_criteria":"Матрица из раздела 49 заполнена и приложена к release evidence.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:40:56Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:56Z","labels":["android","qa"],"dependencies":[{"issue_id":"goon-game-mobile-qa","depends_on_id":"goon-game-device-matrix","type":"blocks","created_at":"2026-08-18T00:41:39Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-mobile-qa","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:53Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":1,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-crash-reporting","title":"Crash/ANR reporting без персональных данных","description":"Подключить отчёты ошибок с build/level context и политикой приватности.","acceptance_criteria":"Тестовая ошибка видна в системе; payload не содержит пользовательских секретов.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:38Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:38Z","labels":["analytics","android"],"dependencies":[{"issue_id":"goon-game-crash-reporting","depends_on_id":"goon-game-e14","type":"parent-child","created_at":"2026-08-18T00:43:43Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-corpse-sleep-pooling","title":"Sleeping corpses и object pooling","description":"Усыплять остановившиеся тела и pool-ить FX/audio/projectiles без изменения головоломок.","acceptance_criteria":"Нет GC spikes; спящие тела корректно пробуждаются внешним воздействием.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:40:34Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:34Z","labels":["corpse","performance"],"dependencies":[{"issue_id":"goon-game-corpse-sleep-pooling","depends_on_id":"goon-game-corpse-manager","type":"blocks","created_at":"2026-08-18T00:41:39Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-corpse-sleep-pooling","depends_on_id":"goon-game-e13","type":"parent-child","created_at":"2026-08-18T00:43:41Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-corpse-sleep-pooling","depends_on_id":"goon-game-perf-budgets","type":"blocks","created_at":"2026-08-18T00:41:40Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":2,"dependent_count":0,"comment_count":0} {"_type":"issue","id":"goon-game-perf-budgets","title":"Зафиксировать performance/physics budgets","description":"Определить бюджеты frame time, bodies, collision pairs, particles, draw calls и memory.","acceptance_criteria":"Метрики собираются воспроизводимо, целевые устройства держат согласованный FPS.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:32Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:32Z","labels":["performance","vertical-slice"],"dependencies":[{"issue_id":"goon-game-perf-budgets","depends_on_id":"goon-game-e13","type":"parent-child","created_at":"2026-08-18T00:43:39Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":3,"comment_count":0} {"_type":"issue","id":"goon-game-release-build","title":"Release signing, APK и AAB","description":"Настроить release application ID, защищённый keystore и Google Play Internal Testing bundle.","acceptance_criteria":"Подписанные APK/AAB устанавливаются и проходят smoke-тест; секреты не в репозитории.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:30Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:30Z","labels":["android","release"],"dependencies":[{"issue_id":"goon-game-release-build","depends_on_id":"goon-game-e12","type":"parent-child","created_at":"2026-08-18T00:43:38Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0} {"_type":"issue","id":"goon-game-device-matrix","title":"Прогон Android 8–16 и форм-факторов","description":"Проверить API, RAM 2–4 GB, aspect ratios, refresh rates и interruptions.","acceptance_criteria":"Матрица устройств заполнена, blocker/critical дефекты закрыты.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":1,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:40:28Z","created_by":"E.Gavrilov","updated_at":"2026-08-17T21:40:28Z","labels":["android","qa"],"dependencies":[{"issue_id":"goon-game-device-matrix","depends_on_id":"goon-game-android-lifecycle","type":"blocks","created_at":"2026-08-18T00:41:37Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-device-matrix","depends_on_id":"goon-game-e12","type":"parent-child","created_at":"2026-08-18T00:43:37Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-device-matrix","depends_on_id":"goon-game-perf-budgets","type":"blocks","created_at":"2026-08-18T00:41:38Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":2,"dependent_count":2,"comment_count":0} {"_type":"issue","id":"goon-game-art-vslice","title":"Финальный art/animation pass уровней 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