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QA report

Date: 2026-08-18

Automated checks

  • Clean Gradle build: clean testDebugUnitTest lintDebug assembleDebug — passed.
  • Unit tests: 8 passed, 0 failed, 0 skipped.
  • Device acceptance tests: 1 passed, 0 failed, 0 skipped.
  • Level 5 bot: completed the production level in about 8.2 seconds with exactly one death, one retained corpse, pressure-plate activation, door passage, two jumps, and goal contact.
  • Android Lint: no issues found.
  • APK archive integrity: all entries passed unzip -t.
  • Package metadata: com.projectsacrifice.game.debug, version code 3, min SDK 23, target SDK 34.
  • APK signature: v1 and v2 schemes verified; one standard Android Debug signer.

Device smoke test

Environment: official ARM64 Android Emulator, Android 16 / API 36, 2400×1080 landscape.

Verified:

  1. streamed APK installation returns Success;
  2. cold launch returns Status: ok;
  3. MainActivity remains visible and RESUMED;
  4. immersive landscape mode is applied;
  5. level-selection screen renders correctly;
  6. entering level 1 renders the HUD, character, goal, and mobile controls;
  7. holding the right control completes level 1;
  8. completion records best time/deaths and unlocks level 2 (unlocked=2);
  9. reaching spikes in level 2 increments the volunteer counter, keeps the corpse in the level, and respawns a live volunteer without resetting the scene;
  10. Android crash buffer remains empty after the corrected build and gameplay smoke tests.
  11. the level 5 acceptance bot reproduces the complete saw/body/plate/door solution on the same Android 16 emulator; its initial red runs exposed an unstable saw impulse, and the final run passed after the body delivery was corrected.

Distribution note

The delivered APK is a debug-signed tester build. It is directly installable, but it is not intended for Play Store publication. A production release should use the publisher's private release keystore and a non-debug application ID.