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goon-game/AGENTS.md
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Project instructions

Beads

This project uses bd (Beads) as the source of truth for work tracking.

At the beginning of a work session run:

bd prime
bd status
bd ready --exclude-type epic

Claim the selected bead before changing code and close it only after its acceptance criteria and relevant checks pass. Create follow-up beads for newly discovered work and connect real blockers with bd dep add.

The current Beads database is local-only embedded Dolt. No Git or Dolt remote is configured, so do not claim that changes were pushed. At the end of a session:

  1. run the relevant quality gates;
  2. update or close the active bead;
  3. run bd dep cycles after dependency changes;
  4. export a readable snapshot with bd export --output .beads/issues.jsonl;
  5. commit local source and tracking changes when appropriate;
  6. report explicitly that synchronization remains local until a remote is configured.

Do not edit .beads/issues.jsonl manually. The source of truth is .beads/embeddeddolt.

Build and tests

./gradlew clean testDebugUnitTest lintDebug assembleDebug
./gradlew connectedDebugAndroidTest

The connected test command requires a running Android device or emulator.

Product documents

  • docs/DEVELOPMENT_PLAN.md — approved GDD + TDD + production roadmap.
  • docs/CURRENT_ROADMAP.md — current execution sequence.
  • docs/BEADS_WORKFLOW.md — backlog structure and operator commands.