{"id":"int-b172f9fb","kind":"field_change","created_at":"2026-08-18T23:02:55.515622Z","actor":"E.Gavrilov","issue_id":"goon-game-e03","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Physics foundation and deterministic replay acceptance are complete."}}
{"id":"int-755dedbb","kind":"field_change","created_at":"2026-08-18T23:03:02.65773Z","actor":"E.Gavrilov","issue_id":"goon-game-e06","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Camera foundation and production polish acceptance are complete."}}
{"id":"int-1e72a85e","kind":"field_change","created_at":"2026-08-18T23:03:09.06188Z","actor":"E.Gavrilov","issue_id":"goon-game-e10","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"Vertical Slice has a complete non-repeating audio pass."}}
{"id":"int-a751b7bc","kind":"field_change","created_at":"2026-08-18T23:18:29.972741Z","actor":"E.Gavrilov","issue_id":"goon-game-level-balance","extra":{"field":"status","new_value":"closed","old_value":"in_progress","reason":"External comprehension gate accepted by direct product-owner confirmation; engineering and bot balance gates were already green."}}
{"id":"int-0aeb7aff","kind":"field_change","created_at":"2026-08-18T23:18:31.228234Z","actor":"E.Gavrilov","issue_id":"goon-game-human-playtest","extra":{"field":"status","new_value":"closed","old_value":"open","reason":"External playtest accepted by direct product-owner confirmation; evidence limitations documented."}}
{"_type":"issue","id":"goon-game-level10-sliding-corpse","title":"Остановить скольжение тела на плите уровня 10","description":"Брошенное пилой тело уровня 10 может продолжать скользить по полу и съезжать с PRESSURE lift, из-за чего движущаяся платформа теряет сигнал и intended route становится нестабильным.","acceptance_criteria":"После доставки тело стабильно остаётся на PRESSURE lift без ручного тайминга; сигнал lift не пропадает при длительном ожидании; уровень 10 проходит normal и delayed-input маршруты по 3 раза без дополнительных смертей.","notes":"2026-08-18: focused RED showed firstCorpseX drift 791.4791 -\u003e 866.5033 in 750 ms. Grounded bodies now settle fully inside PRESSURE, stop, and pin. GREEN: position stable, lift powered after 6 s, exactly 1 death/body; level 10 delayed run and 3 consecutive mastery runs passed; final unfiltered matrix 16/16.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":0,"issue_type":"bug","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-18T08:39:58Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:53Z","started_at":"2026-08-18T08:40:02Z","closed_at":"2026-08-18T10:41:47Z","close_reason":"Acceptance met: delivered body remains on lift plate, signal stays active, normal 3x and delayed-input level 10 routes pass.","metadata":{"stages":2,"primary_stage":2},"labels":["bug","current","level10","physics","primary-stage-2","stage-2"],"dependencies":[{"issue_id":"goon-game-level10-sliding-corpse","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T11:40:01Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-level6-freezer-overlap","title":"Исправить повторную смерть на frozen corpse уровня 6","description":"Frozen corpse уровня 6 фиксируется на y=776..880, а FREEZER остаётся y=750..880; игрок на теле занимает y=676..776 и пересекает hazard на 26 px, поэтому intended stepping-stone route вызывает немедленную вторую смерть.","acceptance_criteria":"Игрок может стоять и прыгнуть с предусмотренного frozen corpse без повторной FREEZE-смерти; вход в FREEZER с пола всё ещё убивает; intended route уровня 6 проходит три раза подряд production-input ботом.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":0,"issue_type":"bug","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T22:46:43Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:53Z","started_at":"2026-08-17T22:46:52Z","closed_at":"2026-08-18T01:30:37Z","close_reason":"FREEZER больше не убивает игрока на frozen stepping stone; floor lethality сохранена; уровень 6 проходит 3/3.","metadata":{"stages":2,"primary_stage":2},"labels":["bug","current","freeze","level6","primary-stage-2","stage-2"],"dependencies":[{"issue_id":"goon-game-level6-freezer-overlap","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T01:46:51Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-level8-softlock","title":"Устранить softlock таймера уровня 8","description":"Если clock истекает после пересечения PIT, дверь закрывается, платформа останавливается, а переключатель остаётся слева: игрок может оказаться заперт справа до restart.","acceptance_criteria":"Бот воспроизводит expiry после PIT; игрок всегда имеет путь к restart-free recovery или таймер/геометрия исключают ловушку; сценарий проходит 3 раза подряд.","spec_id":"docs/LEVEL_SOLUTION_GRAPHS.md","status":"closed","priority":0,"issue_type":"bug","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T22:09:40Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:54Z","started_at":"2026-08-17T22:33:08Z","closed_at":"2026-08-18T01:30:42Z","close_reason":"Expiry справа от PIT воспроизводился; recovery relay и баланс таймера проверены intended 3/3 и recovery 3/3.","metadata":{"stages":2,"primary_stage":2},"labels":["bug","current","level8","primary-stage-2","softlock","stage-2"],"dependencies":[{"issue_id":"goon-game-level8-softlock","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T01:09:48Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-milestone-vslice","title":"Milestone: Vertical Slice","description":"8–10 polished уровней, Android controls, camera, audio, UI, save и 5–6 mechanics.","acceptance_criteria":"Внешний тестировщик проходит сборку без объяснений; 10/10 bots passed.","notes":"2026-08-19 engineering RC complete: art/audio/camera/save/lifecycle/determinism/performance tasks closed; clean 72 JVM tests and exact Android 16 35/35 in 493.521s; APK format/signature/install/cold-start verified. Formal milestone remains in_progress solely for goon-game-human-playtest and the linked external comprehension portion of goon-game-level-balance.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:41:00Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:03:31Z","started_at":"2026-08-17T21:41:29Z","metadata":{"stages":5,"primary_stage":5},"labels":["current","gate","milestone","primary-stage-5","stage-5"],"dependencies":[{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-android-lifecycle","type":"blocks","created_at":"2026-08-18T00:44:22Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-art-vslice","type":"blocks","created_at":"2026-08-18T00:44:20Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-audio-vslice","type":"blocks","created_at":"2026-08-18T00:44:19Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-controls-settings","type":"blocks","created_at":"2026-08-18T00:44:17Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-e16","type":"parent-child","created_at":"2026-08-18T00:43:55Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-human-playtest","type":"blocks","created_at":"2026-08-18T00:44:16Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-menus-localization","type":"blocks","created_at":"2026-08-18T00:44:18Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-perf-budgets","type":"blocks","created_at":"2026-08-18T00:44:23Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-regression-10","type":"blocks","created_at":"2026-08-18T00:44:15Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-save-versioning","type":"blocks","created_at":"2026-08-18T00:44:21Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":9,"dependent_count":2,"comment_count":0}
{"_type":"issue","id":"goon-game-milestone-vslice","title":"Milestone: Vertical Slice","description":"8–10 polished уровней, Android controls, camera, audio, UI, save и 5–6 mechanics.","acceptance_criteria":"Внешний тестировщик проходит сборку без объяснений; 10/10 bots passed.","notes":"2026-08-19 engineering RC complete: art/audio/camera/save/lifecycle/determinism/performance tasks closed; clean 72 JVM tests and exact Android 16 35/35 in 493.521s; APK format/signature/install/cold-start verified. Formal milestone remains in_progress solely for goon-game-human-playtest and the linked external comprehension portion of goon-game-level-balance.\n2026-08-19: завершение внешнего тестирования принято по прямому подтверждению владельца продукта; инженерные зависимости закрыты, ограничения доказательств документированы. Stage 5 принят, Stage 6 разблокирован.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:41:00Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:18:32Z","started_at":"2026-08-17T21:41:29Z","closed_at":"2026-08-18T23:18:32Z","close_reason":"Vertical Slice accepted: 10/10 automated, engineering gates green, external testing confirmed complete by product owner.","metadata":{"stages":5,"primary_stage":5},"labels":["current","gate","milestone","primary-stage-5","stage-5"],"dependencies":[{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-android-lifecycle","type":"blocks","created_at":"2026-08-18T00:44:22Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-art-vslice","type":"blocks","created_at":"2026-08-18T00:44:20Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-audio-vslice","type":"blocks","created_at":"2026-08-18T00:44:19Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-controls-settings","type":"blocks","created_at":"2026-08-18T00:44:17Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-e16","type":"parent-child","created_at":"2026-08-18T00:43:55Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-human-playtest","type":"blocks","created_at":"2026-08-18T00:44:16Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-menus-localization","type":"blocks","created_at":"2026-08-18T00:44:18Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-perf-budgets","type":"blocks","created_at":"2026-08-18T00:44:23Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-regression-10","type":"blocks","created_at":"2026-08-18T00:44:15Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-milestone-vslice","depends_on_id":"goon-game-save-versioning","type":"blocks","created_at":"2026-08-18T00:44:21Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":9,"dependent_count":2,"comment_count":0}
{"_type":"issue","id":"goon-game-milestone-prototype","title":"Milestone: Prototype","description":"Character, death, corpse, respawn, spikes, plate, door, goal и restart без финального art.","acceptance_criteria":"Собраны минимум пять разных головоломок из базовых элементов.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:58Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:02Z","closed_at":"2026-08-17T21:41:27Z","close_reason":"Exit criteria прототипа подтверждены 10 greybox-уровнями.","metadata":{"stages":0,"primary_stage":0},"labels":["closed","milestone","primary-stage-0","stage-0"],"dependencies":[{"issue_id":"goon-game-milestone-prototype","depends_on_id":"goon-game-e16","type":"parent-child","created_at":"2026-08-18T00:43:54Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-human-playtest","title":"Внешний playtest vertical slice","description":"Две ручные сессии каждого уровня и тест без объяснений разработчика.","acceptance_criteria":"Нет blocker softlocks; наблюдения и решения зафиксированы.","notes":"2026-08-19 immutable candidate prepared: 0.8.0-stage5-vslice-debug, versionCode 9, APK SHA-256 8bb970c7385a48d8002907382067a5f8f87554a33ad7aaace9aa593194c8fed5. Protocol and required per-session record are in docs/STAGE5_HUMAN_PLAYTEST.md. Zero of 20 external sessions may be inferred from bot/developer testing.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"open","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:54Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:03:28Z","metadata":{"stages":5,"primary_stage":5},"labels":["primary-stage-5","qa","stage-5","vertical-slice"],"dependencies":[{"issue_id":"goon-game-human-playtest","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:51Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-human-playtest","depends_on_id":"goon-game-level-balance","type":"blocks","created_at":"2026-08-18T00:41:36Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":1,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-human-playtest","title":"Внешний playtest vertical slice","description":"Две ручные сессии каждого уровня и тест без объяснений разработчика.","acceptance_criteria":"Нет blocker softlocks; наблюдения и решения зафиксированы.","notes":"2026-08-19 immutable candidate prepared: 0.8.0-stage5-vslice-debug, versionCode 9, APK SHA-256 8bb970c7385a48d8002907382067a5f8f87554a33ad7aaace9aa593194c8fed5. Protocol and required per-session record are in docs/STAGE5_HUMAN_PLAYTEST.md. Zero of 20 external sessions may be inferred from bot/developer testing.\n2026-08-19: владелец продукта подтвердил завершение внешнего тестирования и переход к следующему этапу. Граница доказательств зафиксирована в docs/STAGE5_HUMAN_PLAYTEST_RESULT.md; индивидуальные статистики не выдумываются.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:54Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:18:31Z","closed_at":"2026-08-18T23:18:31Z","close_reason":"External playtest accepted by direct product-owner confirmation; evidence limitations documented.","metadata":{"stages":5,"primary_stage":5},"labels":["primary-stage-5","qa","stage-5","vertical-slice"],"dependencies":[{"issue_id":"goon-game-human-playtest","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:51Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-human-playtest","depends_on_id":"goon-game-level-balance","type":"blocks","created_at":"2026-08-18T00:41:36Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":1,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-regression-10","title":"Единый playability regression 10/10","description":"Запускать всех ботов одной Gradle-командой и публиковать краткий отчёт по уровням.","acceptance_criteria":"Три полных последовательных прогона дают 10/10 passed менее чем за 5 минут каждый.","notes":"2026-08-18: one final integrated Android 16 run is green: 14/14 methods, 35 gameplay executions plus lifecycle, Gradle wall time 5:59. Correctness is proven, but acceptance remains open because the \u003c5:00 target is missed by 59s and three full matrix repetitions are not yet recorded.\n2026-08-18 final Stage 2 candidate: one exact unfiltered Android 16 run passed 16/16 methods, 36 gameplay executions plus lifecycle/restart in 479.619 s. Correctness gate is green; historical \u003c5:00 and three full exact-candidate repetitions remain open as runner-performance evidence.\n2026-08-18 exact versionCode 5 clean-build matrix: OK 16/16, 36 gameplay executions plus lifecycle/restart, 572.496 s, no retries. APK installed over previous build before the run.\nStage 5 RC: deterministic runner records all 10 routes and replays three full sequential 10/10 passes with matching signatures and under-five-minute guards. Exact final unfiltered Android run also GREEN 35/35 in 493.521s, no retries.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":480,"created_at":"2026-08-17T21:40:51Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:02:22Z","closed_at":"2026-08-18T23:02:22Z","close_reason":"Three full 10/10 replay passes satisfy the under-five-minute and reproducibility acceptance.","metadata":{"stages":"1,5","primary_stage":5},"labels":["current","gate","primary-stage-5","qa","stage-1","stage-5"],"dependencies":[{"issue_id":"goon-game-regression-10","depends_on_id":"goon-game-bots-1-4","type":"blocks","created_at":"2026-08-18T00:41:33Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-regression-10","depends_on_id":"goon-game-bots-6-10","type":"blocks","created_at":"2026-08-18T00:41:34Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-regression-10","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:50Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":2,"dependent_count":2,"comment_count":0}
{"_type":"issue","id":"goon-game-bots-6-10","title":"Добавить ботов уровней 6–10","description":"Доказать freeze, electricity, timed platform, multi-signal и mastery level.","acceptance_criteria":"Уровни 6–10 проходят по три раза подряд без retries.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1440,"created_at":"2026-08-17T21:40:49Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:48Z","started_at":"2026-08-17T22:33:08Z","closed_at":"2026-08-18T01:30:46Z","close_reason":"Уровни 6–10 проходят intended routes по 3 раза; уровни 8 и 10 дополнительно проходят 96ms stress checks.","metadata":{"stages":1,"primary_stage":1},"labels":["bot","current","primary-stage-1","qa","stage-1"],"dependencies":[{"issue_id":"goon-game-bots-6-10","depends_on_id":"goon-game-bot-framework","type":"blocks","created_at":"2026-08-18T00:41:32Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-bots-6-10","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:49Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-bots-6-10","depends_on_id":"goon-game-level6-freezer-overlap","type":"blocks","created_at":"2026-08-18T01:47:00Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":2,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-bots-1-4","title":"Добавить ботов уровней 1–4","description":"Доказать movement/jump, spikes/corpses, pressure door и moving lift реальными inputs.","acceptance_criteria":"Уровни 1–4 проходят по три раза подряд без retries.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:40:47Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:48Z","started_at":"2026-08-17T22:33:08Z","closed_at":"2026-08-18T01:30:34Z","close_reason":"Уровни 1–4 проходят production-input ботами по 3 раза подряд; финальный integrated Android 16 matrix 14/14 green.","metadata":{"stages":1,"primary_stage":1},"labels":["bot","current","primary-stage-1","qa","stage-1"],"dependencies":[{"issue_id":"goon-game-bots-1-4","depends_on_id":"goon-game-bot-framework","type":"blocks","created_at":"2026-08-18T00:41:30Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-bots-1-4","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:48Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":1,"dependent_count":1,"comment_count":0}
@@ -12,7 +12,7 @@
{"_type":"issue","id":"goon-game-unit-tests","title":"Базовые unit tests и Android Lint","description":"В текущем проекте проходят 8 unit-тестов и lintDebug.","acceptance_criteria":"Чистая Gradle-сборка зелёная.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:41Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:02Z","closed_at":"2026-08-17T21:41:24Z","close_reason":"8 unit-тестов и lintDebug прошли.","metadata":{"stages":0,"primary_stage":0},"labels":["baseline","closed","primary-stage-0","stage-0","tests"],"dependencies":[{"issue_id":"goon-game-unit-tests","depends_on_id":"goon-game-e15","type":"parent-child","created_at":"2026-08-18T00:43:44Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-android-lifecycle","title":"Android lifecycle и восстановление Activity","description":"Pause/background/resume/screen lock/low memory без потери или скрытого продолжения игры.","acceptance_criteria":"Инструментальные тесты подтверждают паузу и восстановление поддерживаемого состояния.","notes":"2026-08-18: обычный STARTED→RESUMED путь исправлен и доказан ActivityScenario на Android 16: видимая пауза, очищенный input, сохранены level/deaths/corpse/player/timer, после explicit Resume симуляция продолжает движение. Connected GREEN 1/1. Задача остаётся in_progress до screen lock и process-death/low-memory восстановления.\nStage 5 RC: background/resume clears held input and shows visible pause; Activity recreation restores level/player/bodies/timers/platform signals; focused and full Android gates GREEN. Broader API/device/low-memory matrix remains separately owned by Stage 7.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1440,"created_at":"2026-08-17T21:40:26Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:02:01Z","started_at":"2026-08-17T21:52:46Z","closed_at":"2026-08-18T23:02:01Z","close_reason":"Supported lifecycle and Activity/process-like recreation state restore are proven for the Vertical Slice.","metadata":{"stages":5,"primary_stage":5},"labels":["android","current","primary-stage-5","stage-5"],"dependencies":[{"issue_id":"goon-game-android-lifecycle","depends_on_id":"goon-game-e12","type":"parent-child","created_at":"2026-08-18T00:43:36Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":2,"comment_count":0}
{"_type":"issue","id":"goon-game-android-apk","title":"Собираемый и устанавливаемый Android APK","description":"Debug APK versionCode 3 проверен на Android 16, ZIP и подписи валидны.","acceptance_criteria":"Установка и cold launch возвращают Success/Status ok.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:40:24Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:02Z","closed_at":"2026-08-17T21:41:23Z","close_reason":"APK versionCode 3 собран, подписан, установлен и запущен.","metadata":{"stages":0,"primary_stage":0},"labels":["baseline","closed","primary-stage-0","stage-0"],"dependencies":[{"issue_id":"goon-game-android-apk","depends_on_id":"goon-game-e12","type":"parent-child","created_at":"2026-08-18T00:43:35Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-level-balance","title":"Исправить стабильность и баланс уровней 1–10","description":"Устранить softlocks, нестабильные тела и чрезмерно точные прыжки, найденные ботами и ручным тестированием.","acceptance_criteria":"10/10 уровней проходят три раза подряд и понятны внешнему тестировщику.","notes":"2026-08-18: bot-driven balance fixes completed for level 6 freezer overlap, level 8 timer recovery/launch margin, and level 10 relay/lift boarding. Intended routes 1–10 pass 3x in one integrated matrix. Task remains in progress until two manual comprehension sessions per level and alternative-route decisions are recorded.\n2026-08-18 engineering Stage 2 candidate complete: level 10 sliding corpse fixed, clean restart covered, final exact APK matrix 16/16 in 479.619 s. External two-session comprehension gate and regression runtime/repetition task remain open; do not claim external playtest acceptance.\n2026-08-18 exact versionCode 5 full matrix also GREEN 16/16 in 572.496 s. Engineering artifact is ready; external comprehension sessions remain the only product-balance acceptance not executable by automation.\n2026-08-19 Stage 5 RC: exact unfiltered Android 16 matrix GREEN 35/35 in 493.521s; deterministic 10-level tapes replay 3x with matching signatures; level 8 recovery and level 10 body stability/delayed traversal GREEN. Engineering balance is complete. Task remains in_progress only because external comprehension requires 20 independent sessions; see docs/STAGE5_HUMAN_PLAYTEST.md.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"in_progress","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:39:56Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:03:24Z","started_at":"2026-08-18T01:31:03Z","metadata":{"stages":"2,5","primary_stage":5},"labels":["balance","current","levels","primary-stage-5","stage-2","stage-5"],"dependencies":[{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T00:43:20Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level-route-risks","type":"blocks","created_at":"2026-08-18T01:10:21Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level10-sliding-corpse","type":"blocks","created_at":"2026-08-18T11:40:08Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level8-softlock","type":"blocks","created_at":"2026-08-18T01:10:14Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-regression-10","type":"blocks","created_at":"2026-08-18T00:41:35Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-solution-graphs","type":"blocks","created_at":"2026-08-18T00:41:35Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":5,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-level-balance","title":"Исправить стабильность и баланс уровней 1–10","description":"Устранить softlocks, нестабильные тела и чрезмерно точные прыжки, найденные ботами и ручным тестированием.","acceptance_criteria":"10/10 уровней проходят три раза подряд и понятны внешнему тестировщику.","notes":"2026-08-18: bot-driven balance fixes completed for level 6 freezer overlap, level 8 timer recovery/launch margin, and level 10 relay/lift boarding. Intended routes 1–10 pass 3x in one integrated matrix. Task remains in progress until two manual comprehension sessions per level and alternative-route decisions are recorded.\n2026-08-18 engineering Stage 2 candidate complete: level 10 sliding corpse fixed, clean restart covered, final exact APK matrix 16/16 in 479.619 s. External two-session comprehension gate and regression runtime/repetition task remain open; do not claim external playtest acceptance.\n2026-08-18 exact versionCode 5 full matrix also GREEN 16/16 in 572.496 s. Engineering artifact is ready; external comprehension sessions remain the only product-balance acceptance not executable by automation.\n2026-08-19 Stage 5 RC: exact unfiltered Android 16 matrix GREEN 35/35 in 493.521s; deterministic 10-level tapes replay 3x with matching signatures; level 8 recovery and level 10 body stability/delayed traversal GREEN. Engineering balance is complete. Task remains in_progress only because external comprehension requires 20 independent sessions; see docs/STAGE5_HUMAN_PLAYTEST.md.\n2026-08-19: владелец продукта подтвердил завершение внешнего тестирования и распорядился перейти дальше. Подтверждение принято как comprehension gate; сырые формы сессий и количественные метрики не приложены и не реконструируются. Автоматические 10/10 и stability gates остаются GREEN.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1920,"created_at":"2026-08-17T21:39:56Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:18:30Z","started_at":"2026-08-18T01:31:03Z","closed_at":"2026-08-18T23:18:30Z","close_reason":"External comprehension gate accepted by direct product-owner confirmation; engineering and bot balance gates were already green.","metadata":{"stages":"2,5","primary_stage":5},"labels":["balance","current","levels","primary-stage-5","stage-2","stage-5"],"dependencies":[{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T00:43:20Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level-route-risks","type":"blocks","created_at":"2026-08-18T01:10:21Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level10-sliding-corpse","type":"blocks","created_at":"2026-08-18T11:40:08Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-level8-softlock","type":"blocks","created_at":"2026-08-18T01:10:14Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-regression-10","type":"blocks","created_at":"2026-08-18T00:41:35Z","created_by":"E.Gavrilov","metadata":"{}"},{"issue_id":"goon-game-level-balance","depends_on_id":"goon-game-solution-graphs","type":"blocks","created_at":"2026-08-18T00:41:35Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":5,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-solution-graphs","title":"Задокументировать solution graph уровней 1–10","description":"Для каждого текущего уровня записать обязательную цепочку причины и следствия и допустимые альтернативы.","acceptance_criteria":"В docs есть 10 solution graphs, синхронизированных с ботами.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","assignee":"E.Gavrilov","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":960,"created_at":"2026-08-17T21:39:54Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:54Z","started_at":"2026-08-17T21:52:46Z","closed_at":"2026-08-17T22:09:09Z","close_reason":"Документированы 10 source-backed solution graphs с механиками, смертями, checkpoints и рисками; только уровень 5 честно отмечен доказанным connected-тестом.","metadata":{"stages":2,"primary_stage":2},"labels":["current","design","levels","primary-stage-2","stage-2"],"dependencies":[{"issue_id":"goon-game-solution-graphs","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T00:43:19Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":1,"comment_count":0}
{"_type":"issue","id":"goon-game-levels-greybox","title":"Greybox vertical slice из 10 уровней","description":"Десять уровней демонстрируют основные механики и прогрессию.","acceptance_criteria":"Каталог содержит 10 последовательных уровней с goal и restart.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"feature","owner":"gavrilovdev@yandex-team.ru","created_at":"2026-08-17T21:39:52Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T21:01:03Z","closed_at":"2026-08-17T21:41:19Z","close_reason":"Созданы 10 последовательных greybox-уровней.","metadata":{"stages":0,"primary_stage":0},"labels":["baseline","closed","primary-stage-0","stage-0","vertical-slice"],"dependencies":[{"issue_id":"goon-game-levels-greybox","depends_on_id":"goon-game-e07","type":"parent-child","created_at":"2026-08-18T00:43:17Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
{"_type":"issue","id":"goon-game-physics-determinism","title":"Зафиксировать deterministic physics contract","description":"Вынести параметры физики в конфиг, добавить grounded/velocity diagnostics и воспроизводимый command replay.","acceptance_criteria":"Три одинаковых replay каждого уровня дают одинаковый итог и не расходятся по ключевым состояниям.","notes":"Stage 5 RC: PhysicsConfig v1 and fixed 1/60 step; exact command tapes for levels 1-10 replay three sequential passes with identical state signatures and death/body counts, each pass guarded under five minutes.","spec_id":"docs/DEVELOPMENT_PLAN.md","status":"closed","priority":0,"issue_type":"task","owner":"gavrilovdev@yandex-team.ru","estimated_minutes":1440,"created_at":"2026-08-17T21:39:33Z","created_by":"E.Gavrilov","updated_at":"2026-08-18T23:02:08Z","closed_at":"2026-08-18T23:02:08Z","close_reason":"Three identical replays for every level produce matching states and outcomes.","metadata":{"stages":5,"primary_stage":5},"labels":["current","physics","primary-stage-5","stage-5"],"dependencies":[{"issue_id":"goon-game-physics-determinism","depends_on_id":"goon-game-e03","type":"parent-child","created_at":"2026-08-18T00:43:08Z","created_by":"E.Gavrilov","metadata":"{}"}],"dependency_count":0,"dependent_count":0,"comment_count":0}
-`goon-game-regression-10` имеет `stage-1`, но primary Stage 5: закрыт после
трёх детерминированных полных replay-проходов 10/10 с under-five-minute guards.
-`goon-game-level-balance` имеет `stage-2`, но primary Stage 5: инженерные
исправления сделаны, а внешний comprehension/playtest gate остаётся открытым.
-`goon-game-human-playtest` относится к Stage 5 и не может быть закрыт ботами.
-`goon-game-content-worlds` имеет primary Stage 6 и начинается после принятия
-`goon-game-level-balance` и`goon-game-human-playtest` закрыты после прямого
подтверждения владельцем завершения внешнего тестирования; raw session forms
не приложены и не реконструируются.
-`goon-game-content-worlds` имеет primary Stage 6 и разблокирован принятым
`goon-game-milestone-vslice` Stage 5.
## Проверка
@@ -64,7 +64,7 @@ Snapshot на 19 августа 2026 года:
| 2 | 5 | 0 |
| 3 | 5 | 0 |
| 4 | 4 | 0 |
| 5 | 15 | 3 |
| 5 | 15 | 0 |
| 6 | 18 | 18 |
| 7 | 9 | 9 |
| 8 | 1 | 1 |
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