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# Project instructions
## Beads
This project uses `bd` (Beads) as the source of truth for work tracking.
At the beginning of a work session run:
```sh
bd prime
bd status
bd ready --exclude-type epic
```
Claim the selected bead before changing code and close it only after its acceptance criteria and relevant checks pass. Create follow-up beads for newly discovered work and connect real blockers with `bd dep add`.
The Git remote is `origin` at `ssh://git@git.pryanik.synology.me:2222/huncode/goon-game.git`; `master` tracks `origin/master`. The Beads database uses embedded Dolt. A Dolt remote entry exists locally, but publishing the separate Dolt history requires explicit owner authorization; normal `git push` publishes the versioned `.beads/issues.jsonl` snapshot, not the embedded database.
At the end of a session:
1. run the relevant quality gates;
2. update or close the active bead;
3. run `bd dep cycles` after dependency changes;
4. export a readable snapshot with `bd export --output .beads/issues.jsonl`;
5. commit source and tracking changes;
6. run `git pull --rebase` and `git push`;
7. verify `git status --short --branch` shows the branch tracking `origin/master` without local changes.
Do not edit `.beads/issues.jsonl` manually. The source of truth is `.beads/embeddeddolt`.
Do not run `bd dolt push` unless the owner explicitly authorizes publishing that separate tracking history.
## Build and tests
```sh
./gradlew clean testDebugUnitTest lintDebug assembleDebug
./gradlew connectedDebugAndroidTest
```
The connected test command requires a running Android device or emulator.
## Product documents
- `docs/DEVELOPMENT_PLAN.md` — approved GDD + TDD + production roadmap.
- `docs/CURRENT_ROADMAP.md` — current execution sequence.
- `docs/BEADS_WORKFLOW.md` — backlog structure and operator commands.